Posted by Zak on 12/15
It has recently come to my attention that there is a slight
inbalance that probably no one cares about. To do a certain
'quest' if you will, one needs the skill play. It is a quest
that increases your hps every time you play brilliantly. It
decreases your hps ever time you play poorly. With all of
my other characters this has never really been much of a
problem because they have had a way to heal themselves and
this quest was never one I used much. Now, however, I am
forced to find ways of healing my character up because
there is no way to do so on my own except to sleep. I noticed
however, that all the character types that can already heal
themselves quickly, have the greatest advantage in that
to play brilliantly you need primarily high mind, dex and
spirit also come into play (but from trials it seems mind
plays a more key element to this skill). It seems a bit
unfair that characters that can already heal themselves be
given the further advantage this quest offers. I doubt that
anything will be changed because it makes sense to base
play on all three of these attributes, I just think that
mages, primarily, shouldn't even be given the ability to
heal themselves. (with a certain item, my mage can go from
50 hps, 50 mana to 350 hps/ 620 mana in under 3 mins)
Mages have the upper hand in a lot of ways, I am not
here to post a message that is whinny, just one that
points out an inbalance. Now that it has been pointed
out and explained I will just say to conclude: There are
already primary healer types: surgeons and druids. With
the rate at which mages can regenerate their mana through
a skill, and with that item i mentioned before, I think
that the healing spells should be taken away. More
options in the game should be instated for alternate
(but not easy) ways of healing oneself. This way the play
quest would be more for the mages and people with high
mind. Another place could deal primarily with fighter
types...etc. There is one place I can think of where
there are no preferences involved, but it takes
almost as long as just sleeping for hps, so if
anyone is interested, i could send them my ideas
via email, because they cannot be posted on this board
-Zak
From: Tarbash
Saturday, December 13, 12:09AM
chant meue kala dyn ex really like to know how you can go from 50 mana to
to 690 in under 3 minutes without help from someone else. And
be able to heal your hit points at the same time.
From: Zorya
Saturday, December 13, 12:39AM
there is a way, i have seen it done, and i personally don't think it
should be allowed...
as for mages being able to heal and all, you chose to be a fighter, and
can't expect to be able to heal yourself and all that, it is one of the
things you give up for better fighting stats.
Z
From: Zak
Saturday, December 13, 12:50AM
I understand that, i'm just saying that at present, i think that it
is imbalanced. I think mages should have the same penalty is all.
Let the healer types do their job.
From: BenKanaan
Saturday, December 13, 05:59AM
Well, it would seem more logical to me to
remove "that certain item", whatever it might be -
If it's only usable for mages, i have no idea what
it is. Unfortunately the post sounds like "I can't do
it, so stop others from doing it as well". As Zorya
pointed out, mages have to sacrifice a -lot- of other
things, so even as a fighter you have to accept -some-
sacrifices..
And just for the record, healing spells do cost
a lot of mana, and it applies to both schools.
Sincerely
BenKanaan
From: Fleance
Saturday, December 13, 12:33PM
well of moonlight about a year ago was nice.
From: Zak
Saturday, December 13, 03:05PM
What do mages have to sacrifice? They can be good fighters and good
spellcasters all at the same time. They don't sacrifice much at all.
From: BenKanaan
Saturday, December 13, 05:10PM
So mages don't have to sacrifice anything?
That was news to me..they have to keep all
there stats at a certain minimum level to be
able to cast all there spells, at least to
do so in combat..
Even strength has to be at a certain minimum
to be able to wield a weapon, even a create
weapon for that matter..
There is no way for a mage to have 100-100-90
combination as fighters can, or at least could
have..
Healing spells cost mana and are far from so
efficient as the quest you have mentioned..
A lot of mage spells have been weakened already,
quite a number because of pkill, which is hard to
understand for someone who couldn't care less
about pkill..and obviously all this is still not
enough..
If you find the quest you mentioned unfair, then
it would be more logical to ask for removing the
quest..I can't judge it's nature myself, coz' I
have never tried it..perhaps I should ;)
Otherwise, if the purpose is to get the mages out
of the game then say so clearly! Unfortunately it
is a notion I have had lately..
It takes a -loooong- time before I react in any
way or complain, but we all have our limits after
all -sigh-
BenKanaan
From: Asmodean
Saturday, December 13, 06:48PM
About the mages being able to be good fighters and spellcasters, i don't
agree. I am choke bait, bash bait, and am hit with high dam swords by
people with about double my damroll. Wheres the equality in fighting
again? Just pointing out mages don't hit so hard as you think.
-Asmodean
From: Zorya
Saturday, December 13, 08:18PM
where do you get off saying mages give little up, zak? not only do they
have to keep 4/6 stats at minimum levels to spell cast, but they do need
the strength like benkanaan mentioned, to wield weapons. that is 5 out of
6 stats that need to be above a certain level. mages have lousy ac, lousy
damage, and most have lousy hit. mages HAVE to be good fighters as well
these days due to the weakening of many majot spells, and i have seen
several who are lowering their mind so they can up their fighting stat
and make up for the lower damage spells seem to be doing. straight fighter
types can put 2 or 3 stats fairly low and still do good (and if you need
to be healed, recruit a healer!)
Z
From: Zak
Saturday, December 13, 09:41PM
I have mages from both schools, one con and the other dex. I didn't have
to sacrifice much in the making of them, i have fonud on the other hand
that after making them they are great at handling certain mobs, sure
mages can't be spectacular fighters with 100/100/90. but now neither
can fighters (25 mind req). Fighters have oh lets count it on our hands
amount of skills they can do to mages while fighting while mages have
spells that spam the entire screen in two collumns. I can't believe
you can sit there and say that mages have it hard off. They are a bit
harder to craete, but once you have them created, its a breeze. And sure,
every type (asmod) is going to have weaknesses, if they didn't the game
would not be balanced, I'm just saying that mages shouldn't be able
to heal, because the spells they have now, are already powerful enough.
The reason they were toned down before was because they were too powerful.
Sheesh, some people get really offensive when you give them a simple
perspective as if you were attacking them directly.
From: BenKanaan
Sunday, December 14, 07:03AM
So when you state your views Zak it's all right but when I do so I am offe
From: BenKanaan
Sunday, December 14, 07:04AM
So when you state your views Zak
it is all right, but when I do so I am offensive?
But never mind that..
I know from experience that creating mages -
especially create mages is very, very hard.
And it is only growing harder since I have started
here..
Of course, maybe -you- are an excellent player and
I am just a wuss..entirely possible after all ;)
Because I do assume that you have created your mages
-all- by yourself - and haven't had them set up by
others, helping you to level? I have to assume so
much, because it is only then you would be in
position to judge how hard it was and hard it is
now to create decent mages..
From: Stella
Sunday, December 14, 07:26AM
I tried a mage a few times, and I would call it a lot of
things, but not easy :)
Stella
From: Alucard'
Sunday, December 14, 07:54PM
i've been through 2 mages and 2 fighters and from what i've seen
it pretty much balances out
i have gotten to level 50 with my fighter in about 65 hours
but for mages its like a minimum of 100 hours time...
there are alot more things mages have to do in order to become
good mages while fighters just need to concentrate on 3 or 4 stats
it balances out in terms of effort, and back to this whole healing thing
fighters level fast early... and so must suffer leveling slowly in the end
while mages take forever to level in the beginning and can heal
thus level a tad bit quicker than fighters
in my whole opinion, i think this mud is fairly well balanced in terms of
theory....
From: Eol
Sunday, December 14, 08:11PM
Hmm, I lvled in the old system, but once I hit lvl 15
with lava flow and calm and sleep, I outstripped fighters
easily. WIth the execption of waiting for rudh, I lvled fast
and with a mage of equal lvl or alone for the most part.
the drum once I hit 50 and went dex meant inexhautable healing
I could be back to full in 5 minutes with the transes up.
From: Zak
Monday, December 15, 09:06AM
the only reason mages are harder is because it takes more knowledge
to make a good one and more time to get the words every other level.
but once they are made, they are much easier to play than fighters
imho. And no, my first character ever was a mage and it took me
forever to learn how to create a good one, i then restarted and
have recreated that same type twice. third time was the charm. I
then went on to create my con/create mage. It is true that
fighters have it easier on earlier levels, but there are ways mages
can even be easier than early fighters to level. Anyway, I did
everything by myself, though of course I got some help
in ruts and stuff, but my mages were not powerleveld. THe healing
was all I really wanted to point out anyway in this whole post.
From: Eol
Monday, December 15, 04:53PM
most people do take forever to make a mage because they
dont know how to make a stat string right, what eq to use
as a newbie, and generally just try to act liek they have
to fight as a mage at lower levels because they are

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