![]() | this mud is a bummer!![]() |
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insted of wasting your time with all this fancy coding that makes the game harder, you should be looking for ways to make the game more fun im always disapointed by the way this mud plays now, it was alot of fun befor you started to f--- with it, now it sucks! only reson i still come around is because inspite of the "zerofun factor" i still got alot of friends here that i like to hangout with :P
-densiva :P
Densiva
Much like I did... it was easy back when I started, relatively. The only thing that's kept my attention as a player is that it has been increasingly more difficult on occassion.
Just some very tired thoughts, but mine and my own.
-Ruf
I agree with Densiva, but in a less virulent way... This is not boredom which made me think about leaving the mud, but yes, because it is getting less and less fun... see for example that description thing which in my opinion is ridiculous (nb: IMMs didn't want to change my desc because they said it was for cheating with other pkillers -shrug-). But that's only an example...
Egami
As far as Egami's issue, we hardly put it that bluntly. He wished a description change without it being publicly posted for an RP reason... but we do have a rule that says they must be publicly posted, and did not feel that the presence of an RP reason permitted the exception to this long-standing policy.
Anyway, how about we hear what people think would make the game more fun? Instead of just saying that it gets less fun? Because the imms DO keep adding things that we anyway feel will make the game more fun, or at least easier and more comfortable to navigate. That's the reason for all the additions, after all.
-Ptah
Egami
Nobody wants a job when they are trying to have fun playing a game, right?
--Isamu-Dyson surgeons just want to have fun!
Anyway, enough ranting,
Vella
PS. BRING BACK AUCTION! ;)
Again i could tuck my tail between my legs and leave, but its not going to happen, i truly enjoy this mud, Providing im not getting snooped etc etc...
RigorMortis
Talker to walls ..
-Ruf
-Ruf
Mice
-Isamu
Just ask gail or me what happens when we make a decision and implement it before discussing it with the staff.
-Ruf
-Isamu
Stella
1) I've been here a long time, and so the mud has
less mystery and hidden excitement than it did when I began.
I mean, there's lots for me to still do, just less of it. And so,
I begin to feel less fullfilled.
2) Friendliness. This is everyone's responsibility, not imms or
players only. At one point the people in the mud were so much
into their characters that they were killing me for basically
no reason at all. They seemed to forget that this IS just
a game, after all, and then several of my good friendships
were broken off because of pkill reasons, rather than
because we decided we didn't respect the other as people.
The whole point is that we can interact with others
on a personal level, without worrying about appearence
or other superficial things. So, the way you treat others
really affects people. That's why for a while I was planning
on quitting the mud.
So is all this new code causing trouble? Perhaps, since
everyone is "waiting" for skilltrees and have been for what,
2 years now? But, WE can make this mud fun. It shouldn't
be the immortals only trying to make the mud more fun.
Making the mud more difficult should make the older
characters happy, you of all people Densiva should
know that, as a level 50'er with basically nothing to do.
Geez this is getting too long I'd better stop now.
Anyway, the mud is as fun as we make it. Remember that.
(sorry it's so long)
Merrick, the lone warrior.
A) I've been playing Legend for oh, three years now. And every time
ANY change went in, there was this kind of grousing. In the past,
items in Ireland have changed dramatically, mobs were made harder,
quests changed, and so forth. Changes like that have been going on
ever since the beginning. And yes, we have had this kind of major
combat overhaul before, and yes they put in no-count testing
period (I say 'they' as I wasn't an imm then :)
B) There's been various waves of people feeling that things were
unfun since I started mudding too. I think there could be serveral
reasons for this. One, I think, is simply that things are less
exciting gamewise the longer one plays. Things arn't 'new' anymore,
and one loses that sense of depth and mystery as one learns the
various quests (well, some of us lose that, I myself am still
struggling with many of the quests out there :)..but you see what
I mean? A certain loss of freshness does occur. Or, and in addition,
it might just be that as a mud, we go through various cycles, and
this 'unfun' thing could be one of them. Tho if that's the case, I
wouldn't expect it to last too long. Which sorta brings me to C)
C) As PR Head, a lot of my job is making things 'fun.' So what
kinds of PR things would be fun (ie, activities that can be fresh
and exciting no matter how often you've gone through the Tara Dun).
I and the rest the PR staff actively welcome your suggestions and
comments (ie games, activities, rp stuffs, you name it).
D) Is this 'just a job' for the imms? Are we simply a bunch of
clock-punching worker bees? I rather doubt it, especially not
after seeing the heated debates that occur over godlist about many
of these issues...the imms here have a huge amount of passion for
this place (otherwise, we wouldn't be taking it so seriously and
thus getting accused of it only being a 'job' rather than, say, a
'hobby')
E) Is realism bad? Well, as a player, I once wrote a post that
argued that 'real' systems, whether they were enzyme systems, kin-
ship networks, governments, you name it, tended to be terribly
complex beasts. And that complexity was kinda cool, as a general
rule. Although I don't see us at Legend trying to make it "real,"
if only because running around killing children in Ireland is not
a 'realistic' activity for most of us, or even most folks in the
era. But, Legend is a system with its own inner 'realism,' that is,
with a certain self consistancy to its own internal rules and
workings (I'm using Poul Anderson's definition of fantasy for this).
Thus, while it might not be RL realistic to kill small children in
Ireland, it is in Legend, and not only that, Legend's own reality
demands that those children be more difficult than, say, hedgehogs
or mice.
F) One final note. The more complex Legend gets, the more you'll
have to discover, and the more 'fresh' it'll all be.
From: Isamu-Dyson
Friday, May 30, 10:11AM
dont worry Rufus, i happen to consider you one of the Imp's :PFrom: Rufus
Friday, May 30, 12:50PM
I'm not.
From: Stella
Sunday, June 01, 05:47PM
Now I am just curious. Isamu, you mention that there is no reason to
make the mud more real than it needs to be. Well, I agree. But I also
feel that it "needs to be" more real. I must admit, I am not
sure I understand what Densiva and you mean. Perhaps you should
explain what you feel would make the mud more fun, instead of just
saying "It is no fun".From: Merrick
Monday, June 02, 04:08AM
I feel that this mud may be losing a bit of the "fun factor,
but if it truly is, then there are probably two reasons for it.From: Rusalka
Thursday, June 05, 08:39AM
Some various thoughts on the 'the mud's unfun' and 'imms are mean
nasty unfun people' thread: