Posted by McDougan on 05/20
auc five Kay
I BE gattin' tired o' th' clanned thinking they be eeeveeryting.
coonshideer posts 40 (Shtun be too poweerful IF th' lad ish deshtroush,
hash theshe ten ootheer shkillsh.... and posht 43- Clannned getch free
shtrung smidges o' zip. Get a bit o' humility, ye bashteerdsh! YE DUNNA BE
EVERYUN!
From: Lagmonster
Sunday, May 18, 06:44PM
guess what, mcdougan. we are also part of the mud, and get more of a
chance testing skills etc., and finding out what is more powerful and
what isnt. Stun is way overpowered, way risk-free, and totally unbalancin
as far as i am concerned. Sheesh, stun allows wimpy mages to kill tigers
and rhinos from lvls others don't even dream of, and it's oftentimes
quite risk-free going after them if you know what you're doing, unlike
kick/flee where a series of missed attacks can spell death. Missed stuns?
think not.
From: Tank
Monday, May 19, 12:57AM
Mcd,
if you want us to respond, write understandable. This is an ooc board for
ooc conversations, loose the accent.
Tank
From: Daer
Tuesday, May 20, 04:50AM
at low levels. a mage's stun is undependable. if he fails the chant he cou
easily die if taking the tiger.rhino.etc and if he hasn't enough mind a
backlash easily spells death whereas kick/flee only depends on whether
or not you get put on your butt by a mob special or if you can flee the
room. So mages dont have it all. each fighter type can kill certain
types of mobs easier than others....

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