weapons |
well I dunno about other weapons other than dex, so lets start with that:
Most people choose the wormy because its a weapon that can hit a lot, give s a good amount of stats, and has an effect to it.
what happened to the serpy, or jeweled dagger, or other types of weapons t hat gives good effects? (like that terror giving one)
most people ignore them because either they don't give enough attacks or t don't give stats...I think what they should do is remove the "quality" thi from weapons so theoretically you could hit 9 times with a small dagger...
I mean if your a good fighter, the weapon shouldn't inhibit you from attacking a lot and stuff...
one more thing:
either all (or those high rent) weapons should be giving a decent amount o stats, OR remove all stats from weapons...oops that should be 'given', but thats ok
something like that, to further enhance rp, players should be given a viri of weapons instead of everybody just having one
Leth
I really would like the str weapons to be downgraded in their rent, and since the heavier weapons are really independent of quality anyway, not charge any extra rent for quality. Last i checked there even was a q4 dagger that was under 100 rent! We need those for str fighters too.
Oh yeah, since the cudgel of light is a relatively low-lvl spell, maybe there should be some percs to the flaming sword... let's have it flamestri speaking of, when are you guys going to fix the trident so that we can see when it immolates?
But remember that dex fighters dont have a weapon with flamestrike/immolat Like Arkenstone wrote in his text about the combat system you should choos dex and perc high because thats all your fightabiblity depends on.
Well as I hear all this will be dealth with under skill trees, so I wont complain any more...