Posted by Bulk on 05/07
Would it be too radical to suggest we eliminate xp loss from
pkills altogether? There is enough loss involved in regen time, loss
of prestige, plastering your name on info, as well as fleeing xp loss that
can amount to 100-200k on a long battle. As the pkill environment is movi
towards no-looting, and more of a friendly atmosphere, not having xp loss
shouldn't hurt any but those out to set other players back by killing them
If no xp loss is too radical, how about losing only as much as you give th
other players? When a lvl 50 player only gives you 70k or so, losing 1mil
in one death seems very unreasonable, and forces clanneds to rely on mob
hunting too much. Making the pkill community self-sufficient xp wise woul
would, imho, make things more fun, and allow ppl to RP large scale wars th
last couple RL months :P
Bulk
From: Manic
Tuesday, May 06, 02:54AM
something definately needs to be done, i'm not even gonna making another
clanned as for 1. he won't last long as i enjoy pkill too much to not
go attack someone the moment he's healed and secondly most clanned just
go into hiding when random killers are out to avoid the huge xp loss if
they're killed.
somehow i doubt this'll help the argument any but the xp loss is way
too harsh, especially now without wells or sancs.
From: Haul
Tuesday, May 06, 02:29PM
Just as another suggestion. Once skill tree gets implemented, could
the deaths affect skill proficiency? Xp loss, clanned or unclanned is
pretty steep (more so for clanned, as dying is far more common) and ...
what am I babbling about... never mind.
From: Manic
Wednesday, May 07, 04:53AM
I've also noticed most will try'n avoid pkill til they reach 50.
Surely this alone indicates either the xp loss needs looking into
or perhaps even allow one to clan at 50 (or 100 mil).

|