Posted by Beam on 04/12
well thats one complaint i have, how every word in desc was made to be keywords,
i get massive ammounts of tells for jim southland, note big and southland are
keywords also for him, but i hear telling to mobs will be removed maybe.
What i was starting to say before i stopped to see if my triggers were
appearing on the board was, i hear quite a few level 50's complaining, about
being bored and stuff, and 100 mill xp giving no benefits.
Why not add some skills or a spellword that is either lvl 50, or 100 mill only,
I had also mentioned on chat about adding a level 51, but there seemed to be
some misunderstanding. Imm say it be too much of advantage fo high level chars
to do stuff like this. Personally i don't see how anyone could argue that
point, as lvl 15, 25 limits on spells, skills are the same thing in my mind. As
for it unbalancing the mud somehow, it would be up to you immorts to keep
whatever was added balanced.
The only way to reward 100 mill is to give them something others don't have
access too, and i don't giving them a whois or a title will help lower the
boredom for them much. I think it all stems from the fact, from the mud as a
game only way of looking at it, the game is basically over. So they either have
to just help other ppl or rp.
On a side note i would just like to say, just because im clanned doesn't mean
whenever i suggest something that i want to use it to kill ppl. Not saying
everyone thinks that, but it happens some.
From: Ptah
Sunday, April 13, 11:30AM
The problem with adding additional game features that only show up at
level 50 is that it becomes a never-ending arms race. Soon the characters
play with the level 50 addition, beat it, and run out of game again. Then
the immortals have to add more stuff for the level 50s to do. We already
suffer from this proibem too much for my taste--we spend probably half
our building time catering to level 45+, when the chunk of levels that
badly need more stuff to do is levels 15-30.
On most muds that suffer from this "arms race" problem, it gets far worse
than it has here because they do not have equipment guidelines. So stuff t
goes in it usually totally unbalancing. I'm not nearly as worried about
balancing as I am about what I'd call "Renedage Outpost syndrome"--where t
only fun stuff to do is AFTER you reach level 50, so people rush to level
50 and only then can they get into most of the areas and live. Seems to me
that if you hit that point, you may as well throw out levels 1-49 and
renumber starting at 50. :)
Anyway, areas like Hell, Shadowlands, etc, are a sign that we do have
things that cater to level 50s--but if there were more than that, more
than the proportion level 50 takes up out of the level scale, I'd worry
that we were spending too much time trying to find things for the people
who've beaten the game to do.
As far as the tells thing, yeah, we plan to remove tells to mobs. Should
help your problem, Beam. :)
-Ptah
From: Manic
Sunday, April 13, 10:45PM
I recall long ago complaining about once off quests for items and suggeste
a better solution would be for these items to be placed on tough mobs that
couldn't be solo'd.. well, the Dis keeper is a pretty good example of that
but Shadowlands, that seems just a little tough, i mean there's no way a
clanned should rely on eq from that place, not only are shadowlands trips
rare but you've gotta be lucky if not more than 1 person wants the same it
that you do, this wouldn't be so bad if it didn't take so long as you can'
really say ok, I'll just help this time round but I get the item next time
as you still need like 8 people to do the area.. now if that was cut down
to being possible with say 4 people, most clans would be able to handle it
another option, cut the ammount of pkill clans to 4 or 5, this would help
in other areas too as many won't even play their clanned without the suppo
of other members, when they do.. well, they're often double teamed etc cause
just more problems.
From: Lagmonster
Monday, April 14, 11:23PM
I think lvl 50's should be able to given a way to earn coupons
independently from trivias, tags, etc. Maybe give us a weekly/monthly
contest/polling theme where we'll award 3 coupons to the top 3 lvl
50's in that week/month's theme or something. For me, after reaching
lvl 35 or so, there does not seem to be enough new developments in your
character that you can utilize, especially if spamming becomes ineffective

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