Posted by Ulric on 03/17
I was just thinking, has it ever been proposed that you have to ask an
innkeeper to rent, instead of just typing "rent". I was thinking that this
might solve the problem of pkillers blinding one another and then renting
out and blinding, and renting, etc... It might solve the problem, but it
also would make the blind spell MUCH more powerful than it is now.. I dunno,
just a thought..
ulric
From: Ptah
Wednesday, March 12, 06:23PM
Actually, we're planning on making all these sorts of affects, such as
poison, blindness, etc etc, save when you rent in and out. Renting was
never intended to be "SuperDuperCureCommand."
-Ptah
From: Diet
Wednesday, March 12, 09:47PM
Cool, Ptah, I knew blind wasnt powerful enough yet. =P
From: Lethargio
Thursday, March 13, 01:09AM
- chant - take out blind, take out blind...
yes, I know chant and surgery at the same time
Lethargio
From: Morwynn
Thursday, March 13, 06:29AM
Okay so if you are planning to make blind carry over the rent, are you also
planning n making ways to cure it besides dying?
Granted I may not be pkillable, but some mobs can still do blindness, etc
etc...
Just a though
thought even...sigh...
From: Wraith
Thursday, March 13, 07:14AM
I could be wrong, but it seems like there are ways to cure blindness, poison,
stop bleeding and even heal burns without either dying or renting.
- Wraith
From: Solomon
Thursday, March 13, 12:37PM
In the case of blindness and poisoning, nothing lasts forever. Not much of
a solace for pkill, I know, but it is true.
From: Ulric
Thursday, March 13, 01:44PM
How about the chance for a blind-backlash for cause mages trying to blind
another pkiller (mobs too) and how about a chance of failure with a tulsi
being added in to balance it out? Seems only fair since blind is a much
more powerful 1 spell than a stun is, and stun has much greater consquences
if you fail. Just another though.
From: Manic
Thursday, March 13, 02:28PM
surely blind should be made to either wear off within a tick or 2 or
not 100% blind as you are now so you can see forms and able to initiate
combat with what you think may be your opponent.. tulsis hold 10 charges
and a mage can cast blind a lot more than that, currently if you run out
of cure blinds or quaff while fighting so unable to hold another before
being blinded again.. you're as good as dead unless you can find an inn.
From: Ptah
Thursday, March 13, 07:55PM
I never meant to suggest that I thought blind was fine and dandy. I tend
to think it highly overpowered currently. :P But we haven't arrived at a
specific solution yet. Discussion on it is welcome.
-Ptah
From: Bulk
Friday, March 14, 02:00AM
Eq that prevents blindness (but at higher rent and -stat like the
spectacles) would be a way to approach this. In general, there is
nothing much a non-cause mage char can do to undo damage done by
blind/clumsy/idiocy etc., and those spells tend to last a tad bit
longer than they should. Even a tick can be long and gruelling
given that a 300hp char only lasts for 10 rounds or so solo, and much
less non-solo/stunned. Making blind have the same effect as having
infravision in the dark, or at least granting inventory visibilty
should be thought about (tho 500 coin rent per cure blind potion
really is a bit inhibitive) or some handy-dandy way of getting rid
of blindness/spell effects without renting should be available.
All my char can do to prep himself is to get a sink cast by a
friendly mage and even that does not offer sufficient protection
against the damage cause mages can deal.
From: Lethargio
Friday, March 14, 03:14AM
wraith:
I know that theres ways to cure blindness, but only mages can do that with a
spell, I think theres a cure blindness potion, but you have to be holding it to
use it i think as if its not enough that we waste a slot holding a gun!
anyway, even if it the potion works, then all the mage has to do is to blind
again, an then we are screwed :P
if you make a convenient prevent-blindness item, then no one would use blind
anymore, so I think the best would be just to remove it.
Leth
From: Beam
Friday, March 14, 08:40PM
Well i wrote a huge append to this but lost link before i finished, gee i hate
that. but i got off subject onto pkill in general. So i will be brief and start
another topic about the other stuff.
If any of you didnt know how powerful blind was before you clanned your
characters, then you maybe clanned a bit too soon. I don't think a gunfighter
should be thinking they can stand up to a mage anyway. And when you consider
there are potions around, that you can collect to cure blind, and if you leave
the room someone is casting chant meue vant lak ex on you they still lose the
mana, then in my opinion you get plenty of compensation considering how much
easier it is to make snipers than mages, ie not having to find all the teachers
get the correct stats to learn the words.
You have the high perc which is practically impossible to get and still have
the stats for deadeye or snipe. They only areas i see any problem are with
follow, and create mages. A big advantage for cause mages is the ability to
follow the person they are going to blind beforehand, so you probably need dash
if your planning to play a gunfighter and probably herblore also so you can see
invisible ppl. Or maybe a consent command for follow. If you have dash and
herblore, then things are very fair for gunfighters. Create mages on the other
hand have it pretty tuff in pkill, having no recall or cure blind. Its been my
opinion that they should have the chant vina vant lak ex blind spell but no
blind spell. Most of the trouble in the past with blind has been with
gunfighters using tulsi plants anyway in my opinion. That and snipe giving any
fool the ability to kill anyone if they snipe and rent enough times.
Blind snipe being removed i think pkill should be a lot better than before, but
thats about all i have to say about blind, so i will start a new topic before i
lose link again.
peace
From: Lakespeed
Monday, March 17, 07:16PM
First of all not being pkill, its alot different!
I seems that if you blind a mob that mob shouldn't be able to attack you untill
you attack it!(self defense)
And if you can flee and reenter the room the mob thats blind shouldn't be able
to tell he's agg on you!
It must be alot different than pkill because blinding a mob only causes the mob
to hit once less per attack!
I agree that blind in Pkill sounds scary but being a mage i can cure blind in a
sec!
It just seems way underbalance in Mob kills that it practically has no effect
on the mob! a mob doesnt attack you when you clumsy,weaken or limn or alot of
other spells,But when you blind a mob they growl with anger, At the person they
supposably cant see?
That casted the spell on the mob! Can someone explain this to me it doesn't
make sence to me!

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