Posted by Lethargio on 04/13
how about instead of snipe being a id thing, (since its causing some problems),
why not make it a command?
sniping, would be aiming your gun in the area where it would be lethal...what I
was thinking of is that by typing "snipe (person)" I would prepare to fire for
about 2 combat ticks, and then shoot, causing about 100-150 damage
maybe 75-100 after skill trees...
if the person moves during the preparation, then it would just say "they are
not here" that way, i think it would be more of a realistic snipe, instead of
killing the guy instantly once in the a while there wouldn't be any snipe
flags, and you can do it over and over again, but the opponent would probably
not let you prepare to snipe again (if someone does something to you during the
preparation, you automatically cancel your action)
What do you think about this?
From: Tsukuyomi
Thursday, January 16, 08:56PM
I think it would be hard to do so, since it takes for the person to stay in that
area for 2 combat ticks, plus, if the person gets attacked because the other
person notices it would be very hard to prepare another shot... but i think 2
com ticks is too short, how about maybe 3 or 4?
From: Psytrac
Monday, January 20, 05:47PM
How about making those shooting skills just increase in percentage
(damage-wise) and have simple additions of possibility to make the
target bleed, headbutt-like stun, or disorient them (under skill trees,
it would be equivalent to turning them around a bit so they are more
vulnerable) instead of either monster damage or id? I personally think
no one skill should be able to give you 'the chance' where you can
practically win the fight with one lucky execute.

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