![]() | Skills![]() |
Bardic Skills
Bardic skills include the ability to play instruments or sing, and to speak
eloquently (see the roleplaying page for an
explanation of that!). From these basic abilities come skills such as the
power to inspire others to great rage, satirize, praise, persuade one person
to hate another, put them to sleep, or even entrance them with spellbinding
performance until they cannot help but dance to your music.
Medical Skills
Medical skills include the ability to administer first aid, operate upon the
badly wounded, use a variety of drugs to cause a range of effects (and side
effects) on patients, dress wounds, and of course, give instant anatomical
assessments of anyone you see.
Ranger Skills
Ranger skills range from basic woodscraft, permitting you to set up decent
campfires and other basic things such as the proper method of carving and
dressing a dead deer, to hunting and tracking skills, archery, and skills for
animal training and lore, and even dowsing. These skills are not all
available at this time.
Tradesman Skills
Tradesman skills encompass a wide range of craftsman and merchant skills,
including haggling, repairing and mending, forging and other forms of
manufacture--plus the little comforts that make life worth living, such as
fishing and cooking.
Thief Skills
Thiefly skills include old standbys such as lockpicking, backstabbing, and stealing, but also include things such as the setting of
traps and snares, stalking, and acrobatics. These skills are not all available
at this time.
Warrior/Knight Skills
The warrior has a wide range of skills to choose from, including various
forms of hand to hand combat, such as wrestling, chokeholds, flips, and
headbutts, plus chivalric things such as jousting and war cries, and of
course berserking. These skills are not all available at this time.
Gunmen Skills
Gunmen can learn several levels of shooting proficiency, making them far
deadlier and more accurate with their weapon than the norm. They can learn to
shoot two guns at once, to speeddraw with the best of the Old West, and to
repair their guns when they've jammed.
Weapon Proficiencies
Other weapons proficiencies exist for the archer, the swordsman, the fencer,
and the armsman. See the fight system page for more information on this.
Martial Arts
A martial arts system is under development in which we hope to replicate the
actual abilities and moves of many real life martial arts, such as karate, kung fu, judo. and even the 'soft arts' like t'ai chi.