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VOLUME NINE, NUMBER FIFTEEN                                  April 13, 2002
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                          TABLE OF CONTENTS

                          The Editor's Note

                        NEWS, REPORTS, UPDATES
                          Calendar of Events

                         A Gathering of the Clans
                            Recent Updates
                           Recent Q&A Topics
                    DID YOU KNOW: OPTIONS & CONFIGURE

                              LEGENDITES
                            Announcements
                              Clan News
                    Sweet dreams are made of this...
                          Rise of the Champion
                       The Price of Knowledge
               A Cobbler's Dabble: The Lost Dabblements
                               Imagine
___                                                                   ___
\  |-----------------------------------------------------------------|  /
/__|                        The Editor's Note                        |__\
   '-----------------------------------------------------------------'

I know it's been a rough week for players. It's been a rough week for
everyone, but especially the coders as they've scrambled to diagnose, fix
and install those fixes to keep the server from crashing every time we
turn around. Thanks to everyone who has been so understanding and
forgiving as we try to work through the problems.

I've heard various people asking, 'Why don't they just LOOK at the code
and fix it?!?' Ahh... if it were only that simple. The mud code notifies
the coders when a crash occurs and sends along a snapshot of the info it
had at the time it crashed. So it's not for a lack of looking or trying.

The bad news is that with memory bugs, the problems start well before the
crash happens so that the information from when it crashed isn't always
useful in telling where the problem started. So you end up chasing
symptoms instead of being able to diagnose and treat the disease directly.

The good news is that in spite of this, the coders (mostly Snapper,
*cheer*!) have managed to squish around 15 fatal bugs since the 5th. And
as a result our uptime is increasing again. We experienced a backslide
yesterday when one of the fixes got undone by the weekly code update, but
that's back in place again as well.

I've also heard several suggestions of "Why don't they just shut down for
a couple of hours until they can get it fixed?!!?"

Another unfortunate aspect of memory bugs is that unless you're stressing
the memory used and poking and prodding a lot of different functions
repeatedly as happens with a normal load of players online, they don't
tend to surface. So a coder off running a testmud for several hours may
never experience the same problems the running mud does with active
players going about their normal actions. If and when problems show up on
a testmud, we do try fix them before they can get to the running code, but
it's nearly impossible for one person at a time to duplicate the load and
range of actions that come with a full running mud with players on it.

If you haven't read Ea!'s post "A Note on the Recent Crashes" from the
11th on the welcome board, please do so. It probably explains some of this
better than I've done.

The other news is that LadyAce should be getting her new DSL line
installed today, so as soon as we have details on moving the machine to
that, we'll pass those along to you.

-Kaige
___                                                                   ___
\  |-----------------------------------------------------------------|  /
/__|                   LegendMUD Calendar of Events                  |__\
   '-----------------------------------------------------------------'
            [All times are system time unless otherwise specified]
   
                April 2002                   May 2002
          S  M Tu  W Th  F  S         Su Mo Tu We Th Fr Sa
             1  2  3  4  5  6                   1  2  3  4
          7  8  9 10 11 12 13          5  6  7  8  9 10 11
         14 15 16 17 18 19 20         12 13 14 15 16 17 18  
         21 22 23 24 25 26 27         19 20 21 22 23 24 25
                                      26 27 28 29 30 31
  
Saturday,  April    13th   9:00 pm           Jiriki & Chahira's Wedding  
Wednesday, April    17th   9:00 pm           Cooking Contest
Thursday,  April    18th   6:00 pm           Q & A in the OOC Auditorium
Wednesday, April    24th   9:00 pm           Randomized Limericks Contest
Thursday,  April    25th   6:00 pm           Q & A in the OOC Auditorium
Friday,    April    26th  11:59 pm           PK Tourney Registr. Deadline 
 
Saturday,  May       4th   6:00 pm           Gathering of Clan Pk Tourney

               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Just a reminder that due to circumstances beyond anyone's control, we have
to postone our wedding until Saturday the 13th at the same time and
place...our sinceriest apologies to those who took time to make it. These
things do happen, and we will just have to change the date a little
-chuckle-

- Jiriki and Cahira

___                                                                   ___
\  |-----------------------------------------------------------------|  /
/__|                     A Gathering of the Clans                    |__\
   '-----------------------------------------------------------------'

On May 4th, 2002, a clan pkill tournament will be held.  All aspiring
pk'ers are welcome. The theme is clan warfare and the teams (of 3 members
each) should be drawn from among the ranks of your respective clans. 
Divisions will be set up as follows:

                    Featherweight:      levels 10 - 20
                    Lightweight:        levels 21 - 30
                    Middleweight:       levels 31 - 40
                    Heavyweight:        levels 41 - 50

Registration will be held for the next two weeks (deadline: midnight April
26, 2002).  To enter please mudmail me the following :

       - team name
       - the names of the three team members
       - each member's level
       - approximate level each member will be at the entry deadline

The tournament will be held Saturday, May 4th, at 6pm system time (7pm
eastern).

Hope to see you all there!

-Natalia

___                                                                   ___
\  |-----------------------------------------------------------------|  /
/__|                          Recent Updates                         |__\
   '-----------------------------------------------------------------'

    /\                         CODE UPDATES
   /  \     
  /    \    MISC CHANGES
 /_    _\     o 40*send no longer works (mail must be sent one at a time)
   |  |     BUG FIXES    
   |  |       o Calming oneself while not fighting no longer stops the
   |  |         affects of item-caused rage
   |__|     TYPO FIXES
    /\        o "challneges" fixed
   /  \       o Line break added before the farewell message
  /    \    
 /_    _\   
   |  |                        HELP FILE UPDATES  
   |  |     
   |  |     The following helpfiles were recently added or updated:
   |__|     
    /\          General Info: COOKING-CONTEST, HEALING BALM, HERBALISM, 
   /  \                       HOUSING, LANGUAGE, RANDOMIZED-LIMERICKS, 
  /    \                      REDEEM, TROPHY, WIZINVIS
 /_    _\   
   |  |     Thanks to all the players & imms who assisted in this update! 
   |  |     
   |  |     
   |__|                          AREA UPDATES 
    /\      
   /  \     If you want to suggest specific improvements or new additions  
  /    \    to existing areas please don't hesitate to submit them with
 /_    _\   the idea/bug/typo commands or drop mudmail to the builder
   |  |     responsible for the area (check AREAINFO to find out!)
   |  |     
   |  |                       Installed Area Updates
   |__|     
    /\      BENGAL  
   /  \          If the animal handler's not in his usual spot, fixes the
  /    \         handler disappearing for no reason and he'll return there
 /_    _\        if he's not fighting.
   |  |     CELTIC IRELAND
   |  |          Be careful with the angry sidhe--he does more damage now.
   |  |          Various bugs and typos fixed.
   |__|     THE CRUSADES
    /\           The mobs that assist realize they're not defending their
   /  \          homeland and will return more often.
  /    \    MELBOURNE
 /_    _\        Shouldn't see so many well-crafted punts piling up these
   |  |          days. Various bugs and typos fixed.
   |  |     PORT OF LONDON
   |  |          Big Jim Southland tweaked slightly.
   |__|     ROMAN BRITAIN
    /\           The wench now flounces away from the drunks properly.
   /  \     ST DENIS ABBEY
  /    \         The Almsgiving Room should be working again.
 /_    _\   SEONI JUNGLE
   |  |          Tweaked the apes some.
   |  |     SHERWOOD
   |  |          Tweaked the black knight some be careful. The quivers
   |__|          there now newstyle and will only hold arrows and crossbow
    /\           bolts (which will now go in all newstyle quivers also). 
   /  \          Various bugs and typos fixed.
  /    \    ABORIGINAL DREAMTIME, ANCIENT GREECE, ARABIAN NIGHTS, AZTECS,
 /_    _\   GYPSY CARNIVAL, LEGENDS OF THE PAST, and TORTUGA
   |  |          Various bugs and typos fixed.
   |  |     
   |  |                    In Progress Area Updates 
   |__|     
    /\      This section is intended to let everyone know what builders 
   /  \     are working on behind the scenes. It is not a perfect record
  /    \    of progress as all builders will not make updates every week.
 /_    _\   Players badgering builders about progress or a perceived lack
   |  |     thereof will be flogged. Remember, the longer spent answering
   |  |     questions, the longer the project takes to complete.
   |  |     
   |__|             Kae          Larderello (Dante's Hell)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  _______   ____    _______
 /  ___  \ / __ \  /  ___  \  Logs of Q&A sessions are available on the
 | /   \ | \ \/ /  | /   \ |  web pages for those who are unable to attend
 | |   | |  \  /   | \___/ |  or had to leave early. The most recent ones
 | |   | |  /  \/\ |  ___  |  are listed on the sitemap page or you can
 | | /\| | / /\  / | /   \ |  get a complete list on the Q&A index page
 | \_\ \ | \ \/  \ | \   / |  at the url below.
  \___\/_/  \__/\/ \_/   \_|

     http://www.legendmud.org/Community/lectures/QandA/QA_index.html

                              RECENT TOPICS

 o How do you become an Imm?         o Changes to Housing Costs?
 o Learning Spells?                  o Timing of Autorenting?
 o Redeem/Pretitle Reimb?            o Crashes: STOP THEM! Please?
 o Reimbs/Overrent/Housing Bug?      o Bug with Deposit & Currency?
 o Vehicles like Carts & Wagons?     o Why are mundane items so pricey?
 o Help Files for New Positions?     o Archiving a House?
 o Importance of Position?           o MudMail to Whole Clan at Once?
 o Events Schedule?                  o Zmud & MCCP Help?
 o What Does Wizlocked Mean?

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   _____       
  /  _  \   DID YOU KNOW: Tips and tricks and little-used features
 /__/ \  \  
      /  /  Ever feel that the way the mud sent things to you just wasn't
     /  /   as nice or as efficient as it could be? Ever found yourself 
    /__/    wishing the output was set up differently? Wondered if you had
    __      new mudmail waiting and didn't want to rent to find out?
   /  \     
   \__/     Then the OPTIONS and CONFIGURE commmands will be helpful ones.
   _____    
  /  _  \   OPTIONS basically shows you how many of your settings have
 /__/ \  \  been configured. It also informs you if you have new mail.
      /  /  The tags shown in this command are meant to be descriptive.
     /  /   
    /__/    CONFIGURE is the command that you use to change your settings.
    __      Most are set up as simple toggles, so typing CONFIG 
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