![]() | New XP Scale![]() |
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Dh
-Ruf
After over a year of mortal complaints about the xp scale, I am settling into this new xpbonus scale. Its not as nice to level off of as things were way back when you used to be able to kill your run of the mill mob for 110k at level 50. But after so long of complaining and pulling teeth, there was an improvement made, and a noticeable one over what existed here for about a years time. I'm actually enjoying playing my level 50's again, much more so than any other time since the change to the new xpscale almost a year ago. I'm also seeing more and more level 50's hanging around playing instead of going to play lowbies.
I don't know that this step backwards in the amount of xp awarded is a huge deal, yeah its a whole hell of a lot better still than what we've had for the last year. Kudos to the imms for (FINALLY!) changing it from the system that first replaced the old xpscale. Now for my point.
I'm not sure people realize just how much impact things like the xpscale have on the atmosphere of Legend. Yes, it does play a part in making people happy here, and happy people are fun people. I can't count the number of complaints I've heard voiced over the last year, nor how many people left the mud alltogether, because it just wasn't fun for them anymore. Some of this is too be expected with any change, but I think we'd agree that we saw too much of that.
As soon as people stop seeing characters as disposable, and really start caring about their characters, and enjoying them the overall atmosphere will improve here. Actually I think over the month? that the xpbonus was added, there has been a general bonus to how happy people have been here, how helpful they have been, and how pleasant the mud is.
Please consider that tweaking xpscales is not just a game of number crunching, but it can in fact contribute to the overall mud atmosphere, in quite a large way.
Then again, maybe I am over-anaylizing this. :)
Ton
Zemus not very happy about this
And Ton has a very good point about mud atmosphere, with a generous xp bonus that makes grouping WORTH something again, people are more inclined to be social, meet more new people instead of just hanging with the same old friends, and even if they run solo, they're happier. Which makes for less grouching and more inclination to help and just... be nice.
I guess the bottom line is, I thought the "flawed" scale was pretty much perfect, but I'd rather have this one than the uh...old-new xp scale any day.
Ces!