Posted by Jen-Jen on 09/26
1: This is not fingerpointing
2: Think about what's been going on with LegendMUD
3: Go to the following URL and read it.
http://www.best.com/~tenarius/mudwimping.html
4: Think about what's been going on with LegendMUD
From: Davien
Friday, September 24, 08:16AM
Nice Link Jen. I think that guy hit the nail pretty close to the
head and that the points that he made apply to all muds. Then again
pretty much everyone knows where I stand on the issue after the 'bug'
that saw create mages hobbled. It survived how many years before
being fixed? How long does something have to last to be a feature?
Create magic was in before choke. Does that mean choke is one big
bug? Watch out all you people who like the skill!
Davien Holyoake.
From: Ton
Friday, September 24, 12:59PM
Great link. I haven't been on too many muds but I feel that Legend is
taking a downward turn in the time I have been here, this article does
seem to explain some of the resons why. I suggest that imms and morts
alike at least skim it. (its long)
After reading this, I wonder how many of the last few changes that have
gone in have been imp'd with purely balance in mind, and how many with
purely fun in mind? Housing looks to me like it was put in for no
balance reason, but for fun. -clap- But so many of the recent coding
changes have been balance issued, and have been detracting from the fun
that one player, myself, has had here. I can't speak for everyone, but
I assume that I am not alone. Yes, balance is important. But it should not
be so important that it goes before making a mud fun to play. Davien
seem that hes suffered from a balancing act that has reduced his fun.
In balancing repeatedly, I see the outcome being what balancing was trying
to cure. If balancing continues for a long time, every character will be
basically the same. Oh, they might have cause and create spells, but there
won't be any real difference. No advantages for cause in one situation,
and create in another. Every character will be the same. Looking back
3 or 4 years, thats what was here then too. Dex ruled, you had con until
you got to 50th, characters were the same! (90% we'll say)
In my opinion, and it is just one players opinion, every type of character
should be different. Each should excel in certain situations, and suck in
other situations. Trying to balance this discrepancy out will ruin the
fun here! Not every character should be able to kill the same mobs solo,
not every character should be able to use the same tactics, etc. You get
the idea.
Read the page, think about where things are going here, how many people
have left lately, and how the fun can come back here. This should not be a
game of purely numbers, hittables, damage rolls, xp scales. It should be
fun.
Ton - the betrayed
From: West
Friday, September 24, 02:45PM
I think the article does make a few good points, but the situation
is more complicated. Note that the author of the article left his
previous mud, which he loved and enjoyed, on bad terms. The article
dates to the same year that he left the mud. In my opinion, the problem
that I'm encountering -- I won't say we because I really don't know
how everyone else feels -- deals not only with the Immortals and their
decisions, but with the players as well. Gwendolyn's post on the news
board basically covers what I feel is wrong with that aspect of Legend.
-West
From: Daedalas
Saturday, September 25, 02:16AM
Just look at the different steps described on the page.
Then, compare to how things were 5, 4, 3, 2, and just one year ago.
It was fun while it lasted.
-Jack Goffelyn
From: Darkheart
Saturday, September 25, 06:30AM
that article has been out there a while, and think somebody
else on this mud referred me to it a while back with the xp scale
change. in any case, there's really not much one can do to stop
ppl from being disinterested from a place -- it happens no matter
how good the mud is (if this doesn't apply to you, at least in
cycles, you should consult a doctor). the best one can hope for
is to have at least the mature folk to realize that they're leaving
not because of the code or players but due to their own personal
reasons.
dh
From: BenKanaan
Sunday, September 26, 06:13AM
Whether the authour of the article left his mud
on bad terms or not is a minor point..He -still-
addresses topics that should be of vital concern
to anyone who cares about this mud..
So it is well worth reading, analyzing, and introspection,
if you agree with the points made there or not..
One of the greatest dangers could be that one doesn't
recognize the situation for what it is...

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