Posted by Darkheart on 08/29
Just heard somebody saying coding of selective pk is in process.
Needless to say, I am absolutely against this idea.
Setting aside the fact that this would just make this mud a huge arena
(something imms were soooo fervently against) for unclanneds, it would
simply kill pk, imho.
If you could enable and disable at whim, unless each command takes a
month or so RL, we would see much more xplay and multiplay than we do now,
and have serious trouble sorting one from the other. Right now, the one
pker per player limit at least prevents some of the seriously obvious
xplay and multiplay, but having more than one clanned would jeopardize tha
There'll be ppl who 'legally' have grudges against a char from many of
their chars (all ic) then there'll be ppl who don't. Adding to this
confusion will be the mass of healers, especially out of range ones, that
will be 'selectively pk' and get away from the unclanned healing rule.
Not to mention it being obvious that the 'good' pkers will eventually die
expel agam
close u
lock u if ppl can selectively choose from who they can be pk'd. Not many
enjoy losing battles, and the winners will simply be 'buried.'
If this coding is out of concerns for the currently hot pk atmosphere, the
n i suggest coding efforts be put into making multiok and lootok flags,
instead of selective pk. As much as i'd love to pkok only one member of
a huge pk group and rush into them like a firefly, such an option will
kill a lot of the pk flair.
Won't say much more til i get this rumor confirmed, but geez ppl, if it
is true, THINK or at least ASK the 'active' pkers before making such
move.
Darkheart Harkzael
From: Pharku
Friday, August 27, 07:37AM
I'm absolutely for it, whether it takes time for it to go into effect
or can be toggled right after you kill someone. :) That would be lame
but still better than the current system, for me anyway. -tired of perma-
From: Dune
Friday, August 27, 07:54AM
hmm... I would like the official word from the imms before
I open my big mouth.
From: Diamond
Friday, August 27, 11:15AM
One thing you forget to mention, Darkheart, is the fact
that this will allow all pkillers to play the style of pkill they
like, which in turn ensures everyone has fun.
And hey, if the way pkill is now is so fun for everyone as
you hint at, why be worried about this coding? Those who like it
will probably pk-ok everyone, so no worries there.
On the other hand, some might not like being jumped all the
time, getting looted, getting multi'ed, etc. And they can
then choose the option they prefer, making everyone happier,
except those who play in a style that ruins the fun for some.
Diamond
From: Deathangel
Friday, August 27, 12:15PM
as much as it hurts me, I must agree with darkheart on this
one.. Yes there are people that play and do multi, and loot, etc..
that's part of the pk thing.. it was when I was pk 4 years ago,
it still is today.. If this selective pk thing were a reality, it
wouldn't just stop that, it would kill pk.. then. like DH said
there would be a lot of people who would just'ignore' people who beat
them.. so the punishment for being good at pk would be to be
unable to? this makes no sense.. The people who would do bad things
are still going to find ways around it.. all it takes is for
you to die once for them toget ahold of your gear..
Now I'm not a master pker with years of experience.. I pked for
about 6 months 4 years ago, and have been pk since the OTS
reformed.. But in my opinion,this would just ruin any chance of
pk having an rp angle.. people would do something stupid, then hide
from the consequences..
From: Cyrnon
Friday, August 27, 01:56PM
Your post is pretty funny, Darkheart, but you miss the point. It
would not hurt good pkers, just bad players. You would not be
'punished', as Deathangel claims, for winning. You would be
'punished' for the way you go about winning or acting once you
have won. If you hound somebody for 2 or more hours RL with your
attempts to pk them while they are trying to recover from a DT,
why would they want to keep playing you? Obviously, they couldn't
possibly win. Acts like that contribute to the poor pk atmosphere
and it's not a recent issue. Pkill has been turned off in the past
in futile attempts to make players change. Hopefully pkok will
finally let the rest of us enjoy pkill.
From: Ea!
Friday, August 27, 06:24PM
We're in the process of planning a system wherein people
can selectively choose who they are allowed to pkill with.
We haven't gotten past the planning stage yet, so any
details that I could give would likely be inacurate.
I will say that we haven't committed to going with this
new system and that whatever system we implement will be done
in such a way that it is easy to backout if it hurts the
pkill atmosphere more than it helps it.
Once the imm staff has discussed the implementation and agreed
that we should go ahead with this system we'll give more
details.
-Ea!
From: Ton
Friday, August 27, 07:17PM
How about sharing some of the details if any exist with some of the
pkill community, and get their opinions on various parts. This is a
pretty major change if you ask me, I'd love to have some input in some
way, and I am sure from what Darkheart among others wrote, they would
at least like to be part of the discussion.
I'm not sure whether this is good or bad, considering no comments
about the system have been made from a coder, I am not going
to comment on specualtion. :)
Ton
From: Laurana
Friday, August 27, 07:20PM
Well, I don't think a pk-ok thingy would ruin pk, nor do I
think it would take the rp out of pkill, in fact, that way
you could force people to come and pick a fight with you,
instead of being jumped by someone you've never encountered before.
And to me that's very appealing (though I know most people feel
otherwise)
Laurana
From: Stewart
Friday, August 27, 07:58PM
ok, i gotta say i REALLY don't like this idea. and
that it's real... -shudder- i've only heard a little
and already -I- can see ways he could be horificly
exploited. ick. thats the only thing i can say, ick.
Stewart
From: Pharku
Friday, August 27, 10:41PM
Seems I misunderstood, I take back my support for it until more info
is given...
From: Dune
I dont like it... The pkill community is too small already, and it
would make it even smaller, that meaning that less people would
be "in range" although more maybe willing try it.
Ptah, a while ago, said that a good mud consists of socializers, explorers
acheivers, and killers. I guarentee that if people could select pkill
opponents, all the killers of the game will disappear.
I hate it the way it seems right now, Im waiting for the final
word before I get really upset. Somehow I dont believe that imms
would do something like this seems. Im waiting for the details.
Dune
From: LadyAce
Saturday, August 28, 12:07AM
I also am familiar with the classification of playertypes that Ptah
quotes from time to time. But I'd like to point out that there is
no particular classification or need for jerks, for people who get
their fun from ruining other people's experiences here, or for those
who simply cannot learn to treat others with respect.
Why should our players be subject to the basest whims of whoever
might happen to be online, just because they wish to use a particular
feature? We don't make you group with people you can't stand, in
fact such people are often ostracized and learn the hard way that
if you don't play nice, no one will play with you, and that's no
fun. If you wish to jump and be jumped, you'll be able to pkok all,
and get just that.
This is a way to empower players -- if there's a jerk running around,
who has fun by ruining other people's fun, then finally you'll have
a tool, a way to respond, which doesn't require you to stoop to their
level. This project broadens the appeal of pkill because it removes
the fear that you, the new or experimental or rp'er or simply less
skilled, will have your character ruined by others who either don't
think or don't care. Instead, you can simply unpkok those with
bad manners, and take away their power over you.
-LA
From: Danar
Saturday, August 28, 12:55AM
You know, if you're really worried, you could suggest something better
than "scrap it" and, considering that they ARE still in the planning
stage, they just might put your suggestions in :b
Danar
From: Seth'
Saturday, August 28, 01:41AM
This is an EXCELLENT idea.....(Ea!'s) selective pkill will make people
immune to crossplayers and pkillers which are way above their experience
levels.
From: Diamond
Saturday, August 28, 02:46AM
Seems to me that people miss one major issue here. -IF- selective
pkill is coded and implemented, it would ensure fun for all.
Not meant as in that everyone would like it, but in the sense
that no pkill was done without both parts agreeing to it, which
must mean that both parts have fun.
That way all the usual whining is avoided, and those who has
the interest in battling their enemy, and vice versa just
pk-ok each other.
Diamond
From: Moira
Saturday, August 28, 09:44AM
This was discussed at the last q&a, and it sounds like it has a
lot of potential. I like the idea.
Those who like the thrill of being jumped can still choose to
pkok everyone, meaning no change for their current style of
play. Most of the current active pk-ers will probably opt
for this option.
The big advantage will be for those who prefer to duel rather
than jump/get jumped.
In my opinion, one of the things keeping new players from
trying pk is the fear of getting jumped, multi'd, looted, etc.
It sounds to me like this idea, if implemented, will increase
the participation in pk, rather than reduce it.
There's another advantage too, if a player behaves like a jerk
From: Moira
Saturday, August 28, 09:53AM
-curse lag-
If a player behaves like a jerk, they may find that nobody will
pkok them until they modify their behaviour, or at least nobody
they are capable of killing, allowing us, the players, more
control over our own behaviour.
The concept of pkok, as explained at the q&a, sounded good,
perhaps the imms might publish the idea in the LT, so that
we can all get a better grasp on what they are trying to
do, what they see as its benefits, and how they plan to
work around potential problems with it.
Moira
(trying to comment through incredible lag)
From: Pharku
Saturday, August 28, 12:25PM
Let me get this straight, just say all my clanmates pkok'd all..
If some other clan wanted one of them dead they could wolfpack him
and we couldn't even assist cos they hadn't pkok'd the rest of us.
It seems there'd be a lot of ways it could be exploited and I think you're
better off with an arena for those that only want to duel or RP/pk.
Other things mentioned should be a part of pk, if you're being hunted
while not fully equipped, ask to be left alone if it bothers you, if
that doesn't work be careful about it.. get some help or something.
Not much difference in being attacked by someone 10 levels higher anyway.
From: Deathangel
Saturday, August 28, 11:51PM
this is starting to sound a lot like why I left Ultima Online
this is starting to sound a lot like why I left Ultima Online
Enforced 'morality'... I don't play an evil character, never have
it just doesn't interest me.. but if this were to happen like
people are envisioning it pk will be utterly meaningless
people are envisioning it pk will be utterly meaningless
Jumps are a part of pk.. if it were all duels and nothing but duels,
make an arena area and be done with it.. or like a mob who sells
timed pk flags to players... lose pk as we know it entirely..
that's what would happen anyway..
I have been jumped untold times by several people.. do
I cry about it and call it unfair? No.. if you want
the right to fight people you should have to face the consequences
of that right.. people can fight you.. pkok flags would destroy
several types of characters.. snipes.. dex's would be at a major
disadvantage ( hey STR, I wanna backstab you, could you pkok me?)
Part of the excitement of pk is to get jumped, run like hell
and then come back and stomp the jumper.. not that I'm good at
that either.. I'm lousy at pk, but I would much prefer the current
system over one that would have people able to hide from anyone who
can beat them
From: Fraegis
Sunday, August 29, 05:18AM
It has nothing to do with Forced Morality, or how
pkill is designed to be. People pkill-enable for
various reasons, and why not make a code that allows
the most people to have fun in pkill, Deathangel?
If you like to be jumped, hey just pk-ok everyone.
If you don't like to be jumped, just don't pk-ok
everyone. If you wanna fight someone who hasn't
pk-ok'ed you, then maybe that person don't have fun
being jumped? I take no pleasure in ruining the fun
for others, so I think pk-ok is a nice thing that
ensures that I don't actually do that. I fail
to see the big problem in that.

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