Posted by Lancelot on 08/03
I was just thinking that we now have two high level places
and ones in ancient and others in medevil
I was think perhaps you can make one in indus after
And since PD and SL are evil places you can make this one good
Like perhaps a Knights Castle or something
Just a thought since I like going SL and PD
please append thoughts and stuffs
Lancelot
From: Asterix
Thursday, July 29, 03:29AM
PD has new stuffs!
From: Chimera
Friday, July 30, 03:28AM
There weren't a heck of a lot of knights left after 1830. I guess
someone could do a ruined castle or something with ghost knights, but
we've already got one ruined city with ghosts in indust...
From: Dulcimer
Friday, July 30, 06:40AM
You could do the thing like they do in Monty Python and the Holy Grail
where the knights are in the past, but they're not, and it gets all weird
and confusing, and you know what, the end of that movie wasn't all
that great. And, um, that'd be a stupid area anyway. So nevermind! :p
From: Cecil
Friday, July 30, 06:58AM
I heard Rufus will be working on chicago, with agg mobsters and
all that in indus, that will be nifty, and what would SL be with good mobs
besides non agg, ewww! It has to be evil for them to be agg =)
From: Rufus
Friday, July 30, 09:41AM
I've decided to put that on hold and allow anyone who might want to
do it as a proposal do it. I don't have the time with all the project
back-up currently.
-Ruf
From: Kit'Marlowe
Friday, July 30, 10:35AM
As a new place where the mobs are agro, yet good, how about Japan?
I can't remember ther period's name, but for a time forieners were
out-lawed in pre-industrial Japan. And anyway the samuri had the right
to kill a peasant at will -i hope thats not a slanderous myth.
But think about it, if you want a new super tough area, why not recreate
the greatest warriors ever seen - samuri, ronin, zen monks, ninja...
Also to make it interesting, you could make it so that the only
way that players are not instantly attacked, is be dressing
Japanese. That is, giving up all the +stat eq while you are in Japan
You could also make it that chars must dress Japanese even to enter
the country.
Finaly in regards to eq, this would be the place to get the best
melee weapon ever - the katana, or samuri long sword.
It could also be a place for chars to learn how to wield two swords
or 'daisho' in the custom of the samuri.
Actually, come to think of it there are a whole range of Japanese
skills that could be added - bushido, the way of the warrior,
kendo - the art or way of the sword
Iaijutsu - the way of killing on the draw
Kuji-no-in, ninja magic, which could be peculiar to str and dex warriors.
It is magic that either gives a sudden rush of energy or can stun
one enemy.
Anyway these are just a few ideas, make of them what you will.
From: Hikage
Friday, July 30, 04:01PM
I really, really, really, really like the japan thing.
but...if it ever did happen (fat chance) people with japanese
names/rps shouldn't be attacked
uh, no...noobvioud advantages to me here... -halo-
or maybe as an alternative, somequest to be excepted
as part of a village or somthing
anyway....just my messed up ideas
Hikage
-wink shotokai- -wink Akai_Hayate and Shino_kage-
From: Danar
Friday, July 30, 05:35PM
Well, a Japanese area would certainly be cool.
Actually, yeah, foreigners were almost never allowed in Japan, except for
Dutch people (traders), who had to accept unreasonable strictures.
You haven't really explained what the skills you described would do,
though. (And incidentally, actual combat training with the katana was
kenjutsu. And what would training in bushido do? Guarantee you 100 prest
at all times?)
Other than that, it's a great idea.
Danar
From: Tempus
Saturday, July 31, 02:55AM
why does everyone assume that a
Japanese area must have war stuff :P
There were periods where war wasn't the
thing but free love and poetry.
Tempus Kittredge.
From: Skar
Sunday, August 01, 11:36PM
An easy way to determine 'native' characters would be to make the Japan
area a hometown. :)
Of course, you'd have to consider the effect on pkill when a 'native'
character can just duck into his/her home and have a slew of samurai
protect them. Just wearing clothes wouldn't be enough -- westerners
would still be readily be identifiable by their features and their height.
From: Splat
Monday, August 02, 12:49AM
How about a tough area which you have to do on your own, SL and PD
are tough in a way but all you need is numbers rather than any
real skill or tactics.. Since we're talking about Japan, were there
trials in becoming a Samurai? Something like that would be nifty
but better still if it weren't a once only quest. Items from such
a place would be quite valuable if only 1/10 attempts are succesful.
From: Kit'Marlowe
Monday, August 02, 08:16AM
IN RE - Lancelot
I was thinking that bushido -not nec. by that name- would
be the ultimate combat skill. Essentialy it would strengthen
all other combat skills. Perhaps it would also be the requisite
skill for wielding daisho, or long AND short swords.
Tempus,
I am well aware that Japan was not always a violent place, but
the discusion was focusing on a SL-type place, with agro mobs
that were also good. If you want we could have Basho as a mob.
Splat,
I was actually thinking of a REALY tough quest in japan, that
would have to be done solo. Essentialy it involve initiation
into a ninja clan. It starts if a char wanders into the ninja
village. This AUTOMATICALY leads to the char being poisoned,
and the poison works as a DT if you don't get the cure. A
char would be able to get the cure by being initiated into the
clan. But the initiation requires that a player perform an
assassination of a samuri tykun...
This could by an interesting quest in that it could exploit all
thief skills that are otherwise pretty useless.
Finally,
Please everybody i would like to hear some more comments.
Kit Marlowe,
Laureate-Assassin,
Poet-Fatale.
Pretensious-Git.
From: Kit'Marlowe
Monday, August 02, 09:27AM
P.S.
One advantage of fighting daisho that i hadn't considered, would
be the ability to backstab with a dagger, and then continue the
fight with a fencing sword, useing the backstab weapon as a main
garde.
This would certainly increase the fighting capacity of
dex fighters.
From: Dulcimer
Monday, August 02, 05:10PM
Kit-for backstabbing with one weapon and fighting with another,
check out the draw skill. It pretty much does just that.
Additionally, there is a main gauche in the game already.
From: Tempus
Tuesday, August 03, 04:42AM
You should learn more about Japanese history
before saying misinformed things and
perpetuating myths that are stereotypes spread
by the West about a wonderful history and
culture.
Tempus Kittredge.

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