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blind

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Posted by Infidel on 07/01

How about making a cause mage's blind 1 round delay rather than 2 since anyone with high perc and a bow can do just that on anyone no matter how good their sink is at no cost. Also shouldn't magic sink be 1 round along with other prep spells? It's bad enough that dispel magic is 100% and costs hundreds of mana to cure blind and resink constantly.

From: Darkheart Wednesday, June 30, 10:38AM

dispel should have a chance to fail, and its casting cost for create mages be lowered. It was somewhat useful even with its high cost as a full 3rd create pk mage, but at 0 mana cost it's quite devastating... so add a chance for it to fail, then reduce its casting cost. create spells cost too much for pk :p

From: Infidel Thursday, July 01, 11:36AM

I don't really like the idea of it simply failing a certain percentage. Perhaps it should be cast level based to get past the targets sink so the players have some influence on it. When it does get past, make it random which are dispelled, including sink. This would also make the target of blind spells carry the appropiate cure rather than just carry a bunch of dispells for everything that's thrown at them.

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