Posted by Larnoc on 06/06
Would it be at all possible to lower the stats required for meditate.
Most of the people that use it need to spam apart from the druidy people
I mean if it was lowered by say 10 or so ? It's just sucking up rent
and it must be a right pain in the neck for those without a client.
I dunno how hard it'd be to code and I assume something skill-tree related
will be the answer but it's worth a try ? -flop-
-Larnoc [harmless herm]
ooh p.s what happened to that idea with the pk points ?
From: Alyce
Monday, May 10, 12:40AM
Speaking as a surgeon and mana user, I like the idea of the stat
requirement being lowered by at least 5.
Alyce McInnes
From: StormChild
Monday, May 10, 07:18AM
Seeing I just redid my gear and forgot about meditate only to
find it not working..... lower it by at least 2 please! Then my
senile self canmerrily sit still doing nothing for less time than
I would have otherwise.
StormChild!
From: Dulcimer
Monday, May 10, 11:26AM
I'm not sure that the reqs for meditate should be lowered just yet.
As it is, most of my chars can rent a couple of herne's, a nice renty
weapon, maybe a brine or two, and still have room to spam for spells
or augment or something like that. Point being, most of my chars
wind up being able to rent quite a bit a hit/dam plus other stuff as
well. Making meditate easier to get now would just make my chars
have more rent free, which might translate to another brine, or
a feather instead of a cobra, or something nifty like that. I dunno,
maybe most people have tighter rent than I tend to, but I think
lowering the req for -anything- now would result in chars with too
much free rent.
Ok, looking back, my entire message was basically just a circular
argument, but I hope at least some shred of the point got across.
Oh, and when spamming for skills becomes impossible (with skilltrees?)
I think the req on meditate should most definitely be lowered, but
until then I'm happy with the way it is.
Dulcie
From: Darkheart
Monday, May 10, 01:50PM
if meditate is going to be lowered, something has to be put in place
that prevents spamming first. and i can't be sure if ppl would prefer
rather to have 45 spi all the time or simply spam for [game info].
given a choice, i'd much rather see spam yanked rather than spamming as
there are simply too many spam-specific gear such as the klein cross and
old leatherbound books.
dh
From: Tyrion
Monday, May 10, 05:41PM
With all the mage characers I've had I've never
personally found that the current stat req for Meditate is that bad.
Every character that needs the skill is fairly easily able to rent
span gear plus whatever eq loadout I give them.
Tyrion
oh yes on last thought, we have meditate than regens mana quicker
root that regens mana and hhits quicker, why is there no similar
skill that regens just hits quicker?
From: Dulcimer
Monday, May 10, 06:58PM
And yeah, what did happen to pk points? That was a nifty idea...
From: Deft
Monday, May 10, 09:12PM
I dont spam at all, but I got to say that most of my other characters
do. I think its a cool way to get more out of your character. I like
sacrificing damageroll, and hitroll items, and high rent hps eq for
the ability to double as something else... makes your character more
flexable and capable of more things.. at a cost. Removing spam would
make characters on legend less fun to play imho.
Just my 2 centoids.
Deft be nimble, Deft run away from level 50s.
From: LadyAce
Tuesday, May 11, 10:22AM
The PK Points idea, so far, has been rejected on the idea that it
will encourage a number of unhealthy traits -- an incentive to
jump people while essentially dead, to multi, to 'give away' points,
to pick on the weak, etc. So far, I've found that while we're
interested in making the unclan process more interesting we're not
willing to make it easier, or to sacrifice other elements of
gameplay to fit the needs of the system.
Just a summary of many lengthy discussions, not a full rebuttal.
-LA
From: McDonald
Tuesday, May 11, 10:51AM
I agree LA that those aren't things we want to encourage.
Maybe it would be possible for points to somehow ofset the
xp loss from pk somehow, but not encourage these behaviors.
I'd think what we want to encourage from pk enabled people
is activity, but not jumping ppl and killing almost dead
people etc.
So how could we do this, maybe if you got just as many
pk points for dying as winning. This could cause its own
problems if you could just do it anytime or anywhere, but
it would encourage those that aren't the best pkillers
to actually pk. If we imped this, and made it so that
both parties had to agree, sorta like a duel, then maybe
it would solve the jumps problem. Also maybe there could
be a command where someone could ask for a restraining
order. If someone killed them after they used the
restrain command 1 pk point would be removed.
You imms could finesse this idea so that it encouraged
the behavior we are looking for instead of fostering
bad stuff.
From: Rory
Tuesday, May 11, 06:31PM
I'd like to see a meditate skill with requirements positioned for the
baby mage. Baby mages need to regen mana too, and they spend way too
much time sleeping in order to get it. Call it 'trance' and make it less
effective, with lower stats.
From: SkaTeBoaRDeR
Friday, May 14, 12:11AM
I have low level mage characters too and I agree that SOMEthing has to
be done about the sucky mana situation. -shrug-
-SkaTeBoaRDeR
From: TheThing
Sunday, June 06, 10:42AM
I agree that there should be some way of knowing your timed item is
about to poof on you. There are some non-mages that use Suger's
Chalice for example, to restore mana so they can spam heal themselves
PKill is not all about bashing, after all. So if you CAN rent a chalice
why should it poof before you even know it is time? That just sucks.
My suggestion: three warnings, just enuff time to get to someone who can
preserve for you or to an INN to rent it (this may require dropping some
easily replaced eq).
TheThing
squire to Sir DragonReborn
p.s. why is it that there are seldom Immort responses on these
discussions anyways?

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