Posted by Charity on 06/15
What spells do you think should have more uses than they currently do?
I'm not a coder, I'm not promising any code changes to spells, and I
won't even promise that I can work lots of the underused spells into
my areas or area in progress. But, I don't play a mage, so I
really have no idea what the neglected spells are. Basically I'd like
people to append their list of spells that could be described as, "This
thing is in my spellbook but I hardly ever use it." If anything fits
my areas I'll add in usages, and since adding things like this is one of
the "general area improvement" goals of building, I'm sure other builders
will give it a look too. Thanks for your help, and PLEASE keep appends to
a bare minimum, just the spell names. If you want to open up discussion
of specific spells you really want to see the coders change, do it in
a separate append. I don't want to scare anybody off from looking at
your lists of underused spells with the worry that there'll be a religious
war posted in the middle of it. =)
From: Croaker
Friday, June 11, 05:12PM
I'd like to see the paralyze spell imp'ed, personally.
From: Ton
Friday, June 11, 08:14PM
Phase person. -cackle-
From: Daedulas
Friday, June 11, 08:28PM
lessee.. earthquake.
From: Ulric
Friday, June 11, 08:27PM
Well this is one of my favorite subjects since I feel that
3rd circle create mages get the shaft in a few ways..
I'll describe what I dont like about my spells or what I think
should be changed hopefully
-Create instant death... This spell used to be extremly powerful,
it does little to nothing now. Whats the point of the damn
spell then?
-Lightning... Would be a nice spell but it doesnt do hardly
any damage (40 at 100 mind last I checked) It uses a lot of
mana, cant be used indoors or underwater... basically no
one uses it because its worthless, point blank.
Earthquake... Why would I want to use a spell that only
does 20 points of damage to every mob in the room and sucks
about 150 or so mana a cast? Horribly worthless
Stone wall... another one of those 'gee that used to be cool'
spells.
Etheric Void and Flamestrike... I think these spells are okay but
not exciting to be honest. Etheric void does about 30hps,
chant kere vya agni ex does 40, and they both suck mana moderatly.
err that should have read fl@mestrike, stupid aliases
Anyway, why is there no big damage create spell??
I'd be willing to settle with big mana loss if my spell actually
did damage.
Summon spells... These ultimatly are the reason to be
a create mage (that and roots and preserve). Ultimatly
these make create mages worth it. Why the hell are there
now certain mobs that can slay these summoned monsters
instantly?? That pisses me off to no end and its a lame
cheating mob act. (killer, nath) I understand mobs
like vlad that should take an actual group to kill
being able to slay, but even they use high damage acts
and not the lame slay act. Killer and nath are
just average mobs, they should not slay.. but thats
my opinion ultimatly. I'm just waiting for the time when
other imms code this slay act onto their big mobs
because they want people to 'group' to kill them.
I have one word for you .... Lame. The whole damn reason
I'm a create mage is so I can kill big mobs by myself!!
Thats the appeal of create mages, period, and when
you take that away, then we have nothing. It happend
with ID (slowly all mobs became unidable, and I can
imagine the same with the slay act) Its just depressing
when a monster that took you nearly 180 mana to summon
is instantly slayed by some chump innkeeper.
anyway most of the damages I reported are based off of what
I remember doing with 100 mind. I just feel sorry
for any 80 mind or less creates as far as damage spells
are concerned.
From: Ulric
Friday, June 11, 08:47PM
my rant continued
I noticed a HUGE amount of un-imped spells or completly
useless spells that I've never hardly ever used.
Many of these seem like they could be fairly exciting or
useful, but they havent been imped or coded in a way that they
are unusuable. They are as follows-
Decay, Fever, Foul Water, Magical Hourglass, Mesmerize, Rain
dance, Rockform, Sense life, Shadowroom, Rainbow bridge,
Vigor, Whirlpool, Water Walk, Walk of Winds, Wave of Nausea.
I'm not sure if Cause has that many unused spells, but
we definetly have quite a bit. I'm not even counting all the
spells that work, but I never use (like earthquake).
From: Brew
Saturday, June 12, 12:54AM
What is the disinegrate spell for?
chant junk -
err..
yeah
From: Zealot
Saturday, June 12, 12:55AM
Disintegrate is to get rid of cursed items.. thats about it.
From: Ghandi
Saturday, June 12, 01:05AM
If items and therefore characters alignment were more balanced,
big damage spells could be alignment based, evil thoughts could
be the best 2nd circle spell to use vs good align players yet
harm would be better on others. Aura sight would then get some
use also. There's also no point in using wither, unless perhaps
the damage could be increased if barkskin or something was cast
on the target first.
I'm not create now but I thought it was quite reasonable that
they had scatter to get people out of safe rooms while cause
had recall.
Umm.. there's heaaaps of things but I'm not sure what Charity
actually wanted so'll shutup for now.
From: Charity
Saturday, June 12, 12:32PM
Thanks for the responses so far! Ulric, Brew, and Ghandi all mentioned
spells I might be able to make more useful... stone wall, disintegrate,
possibly earthquake. The kicker for me is that most uses will have to
be conveniences, not necessities. I want it to be possible to get through
the pyramid with the help of a second circle mage of some sort, but not
REQUIRE specialist mages. However, having one along might be a big
convenience factor if stone wall could keep a passageway from collapsing
behind you, etc. That's the sort of stuff I'm looking for... if someone
who's cause could post something similar to what Ulric said about create,
that'd give a good basis for trying to add in neat workarounds that
mages could use. If I spot anything I could use in other areas I'll do
that, but mainly I'm gathering pyramid ideas. And unfortunately, limits
on what spells can be cast indoors, and what are imped in the first place,
will dictate that some spells I just won't be able to work with at all.
From: Arlecchino
Monday, June 14, 02:19AM
Charity I think that for cause spells that could be implemented for
pyramid an interesting one could be turn undead.. Personally i never use g
gust of wind (not enough damage comparing to lava flow or immolate,
or firestorm). Another useless spell is walk water (if you can fly why
using it?).
From: Deicide
Monday, June 14, 02:16PM
My mage uses gust of wind over lava flow anyday.. for a) better cast level
b) does nice damage compared to lava, but not immo, and c) has an excelle
nt added effect to it.. try it some more, I recommend it.
-Dei
From: Cathbad
Tuesday, June 15, 06:46AM
As a 2nd circle create, I wouldn't mind seeing at least
one damage spell - yes there is wave of nausea, but
as it is an area spell its use is very limited.

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