Posted by CLeo on 05/23
In response to the 100stats...
All I have to say is that _alot_ of muds, for players who reaches
50, 100... (wich ever is considered to be mortal's top level)
there are often a level or two more that they can aquire and
become some sort of Gods, Warriors, or other type of charactors
that are considered to be inbetween Mortal and Immortal.
They don't have immortal command access, but on some case
they have bonuses on skills, stats and/or others.
Some even give access to a limited range of special commands like
"goto" or such.
So... the point of all this... Being level 50 here is getting quite
borring. Many people has expressed it in the past and sure will
express it in the future.
Perhaps there should be more levels added for mortals? Lets say till 100?
Thank you for your time,
CLeo of the Circle of Angels
From: Ghandi
Wednesday, May 19, 08:20PM
From: Lethargio
Thursday, May 20, 03:51AM
one problem would be pkill balance, if a person stayed here a few more
months they would certainly have a in game advantage against another
player. If implimented, changes should be suttle...maybe +1 stat for
every 50 mil xp or so. I'm not sure on adding new skills; that would
mess up things balance wise. But this would encourage people to stick
with their chars more, so they don't change their names around 50 million
times.
On the other hand, since
on the other hand, since pkillers have stuff to do anyway, this could
be an option open to only non-pkillers. That way, it wouldn't be that
much of a problem if someone had a unfair advantage over another player.
that way, people can set up goals such as being able to solo vlad or
something. This would at least alliviate the level 50 boredom, anyway.
From: Ton
Thursday, May 20, 04:04AM
Its hella boring to get to 50th under this system, getting to 100th
would be even worse. :P But I do agree that some in-game improvement
should be available at level 50 with some work. There certainly are
less level 50s around now than their ever have been before. (online I
mean)
Ton
From: Kae
Thursday, May 20, 06:31AM
What really scares me in the idea of granting players who achieve
so and so much experience - be it 100 million, 200 million,
whatever - is the difference in how much time players have to
devote to their characters. There are people here who practically
live here. Eventually, these would turn out pretty much super-
powered compared to the rest of us who lead lives outside the mud.
I don't as a principle mind that a player gets a kind of reward
for having spent an absurd amount of time mudding - hey, if he or
she has fun doing it, all hail him or her! But I'm scared of the
idea of raising stats or rent, simply because of what it will do
to game balance.
This obviously would have most impact in pkill - I for one wouldn't
quite want my pkiller to get trashed by somebody else who had 3
or more 100s and God knows what super equipment he could rent,
simply because that other guy has more time to devote to mob-
killing. So the logical course of events would be for people who
do not have a lot of time would be never to let their pkillers
level above 39. And that'd really be kind of sad, I think.
Outside of pkill the impact would be less severe, but it'd still
be there. I dunno - it'd annoy me like heck that some other guy
had superhero like powers that I can't have simply because I have
to work too, and spend time building my area too.
I agree wholeheartedly that rewards for redemption should be more
varied and interesting than the status quo - but the real problem
is coming up with redemption ideas that are desirable and at the
same time don't mess up the game balance, and the player to
player balance.
-Kae,
blonder than thou.
From: Dulcimer
Thursday, May 20, 11:17AM
Also, what does raising the level limit accomplish? Instead
of becoming bored at level 50 you'll become bored at level
100. I personally find mobkill insanely tedious, and would
never have the patience to level beyond 50. Secondly, it
would throw off the balance of the mud. The areas of the mud
are built around a 50 level scale. Increasing the number of
levels available would just put this scale out of whack.
What's the point of getting together a group of level 50s
to run SL if a single level 100 character and her trusty
healer could just zip through in a couple of minutes or so.
Maybe the point would be to see how quickly you could do it,
but that gets old. "...has freed Midir from his chains in
12.5 minutes!"
Dulcie
Dulcie
From: Brew
Friday, May 21, 03:05AM
I'd just like to point out that this had almost nothing to do with
my post, message 28, with the exception of it being about redemption.
I (as stated) was wondering about moving stat points, not adding more
or adding anything to level 50 characters, just a chance to tweak them a
little more...
Brew
From: Wrecked'm
Friday, May 21, 03:59AM
At least the equivelant of another 50 levels were added with the
change to the xp scale.. You really want it to get worse? -flop-
From: CLeo
Sunday, May 23, 09:44AM
Sorry people,
Was just giving an opinion, compared to other muds.
-feels like if he's being crucified-
:)
CLeo of the Circle of Angels

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