Posted by Ibrahim on 05/24
Could anyone please explain to me the rationale behind making
chars unable to see AC until level 6? It's not like there aren't
still ways of figuring out your stats before 10, this change
just makes it more annoying to do so. Maybe that's the point.
But I also think that people who know the mud well enough to
figure out their stats before level 10 shouldn't be discouraged
to do so.
Ibrahim
From: Darkheart
Sunday, May 16, 02:59AM
yah! they yanked hit/damroll, now they yanked acs! next thing you
know, as a lvl 1, you prolly won't even get to see how much kg you are
carrying :p
From: Brew
Sunday, May 16, 10:48PM
As a fairly new legend players (about a year) I barely know the
area's of the mud far from Tara, Agrabah, Sherwood, Klein, Romania
and if you ask me anything about Industrial other than
Fuzar and London, I'll be clueless.
And as for the items... I only know most of the major items
the high rent and +5 net ones. Basically the stuff everyone uses.
When I start out a new character, I'm not used to the little things..
non-stat armor and the such. At such a low level, I'd rather get hit less
than hit the mob more or do more damage, so that AC thing was rather nice.
I was sorry to see it go, but... oh well, such is life
-Me
From: Zeppelin
Monday, May 17, 02:46PM
Not seeing stats is just a lame idea that the imms here like. IT adds
zero game value, but oh well.
play EverQuest!
From: Luna
Saturday, May 22, 02:35AM
Well, its seems to me that not seeing your AC could be a good thing.
I mean, how many people go, "Let me look at my AC befor I fight this mob"
Probly none. Thats why its good. You dont look at it, you die,
you quit the mud and make less lag for me. Thus, its good >:]
Luna
From: Bronwyn
Monday, May 24, 04:23AM
Hrmm... seems that no matter how inexperienced you are, you'd have
a decent idea of how much armor/clothing you're wearing.
Considering the only way we have in this game of knowing how much
chant vina pur ex an item has is by putting it on and checking, taking tha
that ability away from new players is sort of unreasonable, unless
it can be replaced by some command allowing a player to evaluate
a piece of equipment to tell, roughly, how good a piece of armor it
is. Perhaps just a command that doesn't even take into consideration
the 'magical' armor value an item has, but how thick the material
is, how well made, etc. I know armslore is a skill, but evaluating
weapon quality is something that sort of needs to be learned, I think
anyone could go into a shop, pick up a piece of clothing/armor, and
decide if it's going to protect them not at all/fairly well/
reasonably well/very well/excellently.
Just an idea...
Oh, and aliases rear their ugly head... replace the silly chanting
above with "armor class" -chuckle-
-Bron

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