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Dex needs to be better.

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1999 Topic Index

Posted by Xeron on 04/28

I feel that dex shouldn't have to be included with perc and str in order to be effective. This limits dex chars to those that can't use magic because of the difficulty of having to have the min requirements for a good backst and magic, as well as enough str to do at least over 15 damage a round. Just my thoughts. Feel free to comment. Xeron

From: Thyme Wednesday, April 28, 10:18AM

well, to begin with, I think it's safe to say that any mage can do better than 15 damage per round, but not until the higher levels of course, that's just common sense. and I'd also like to mention that I've seen several dex mages do extremly well in the pk scene. but what you are asking for is stats that aren't possible. you never have a mage with an overpowering backstab, because that in itself would be overpowering. imagine an 87 damage BS (damcap I think) followed by a high level 100 mind immolate of firestorm, etc.. I think you get the picture, that alone would take half of my HP's away. mages need wierd stats to cast spells, and it's that way for a good reason, thogh I do think there should be a bigger jump in the amount of mind you need from 2nd circle to 3rd circle. but then again, I think you should need at -least- 70 mind to be able to cast a third circle spell to begin with. but again, that's only my opinion and I'm not an immortal who makes such decisions. and I still think there should be a smaller version of meditate, for the lower level _pure_ mages who want to learn all their spells before they get skills like kick, headbutt, basic/advanced weapons.. etc.. it seems (to me) way to hard to get from 15-25. granted this char is dex/perc, but ICan get a sniper to 20 in no time. heh, try that with a mage, it's impossible. I have a cause mage I'm working on now that has a little over 100 hours, and is still level 16, and I don't socialize with that char much at all. anyway, I'm done babbling, for now. Thyme.

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