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more ideas for legend, continued :-)

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1999 Topic Index

Posted by Jean on 04/18

ok, well, message 42 got pretty buggy ever since append 5, which even chimera can't seem to erase, he :-). so here's the continuation.. Wuss writes: oh come on wuss, itd just be like carrying one more item. now if you said the -opposite- of that, itd make sense, he :-p. in -where- exactly :-p? first, my ideas unrealistic. now you dont care for my more realistic idea.. whatever :-p. in any case, i think its a real important part of realism- if one were to make a movie of a mud, youd have to have all these items floating around a person in a strange gravitational trajectory called inventory :-p. ok, how does it make sense? i dont want it to be an extra chore- i was just thinking that the mud could automatically drop a boat when you start fighting and pick it up again when you stop (even if its fleeing). very inpractical for battles- the automatic unsheating/sheathing would be the ticket. or when you take your weapon out just for show.. you dont draw your weapon in mid combat :-p. ok, this is one point im not sure on- i dont know whether adding more would help, but it seemed like a good idea anyways, he :-). anyways, personally i think the imms and the people here (like you :-) )are the best ive seen on -any- mud. and ive been to quite a few. not if we had different sizes of some eq.

From: Wuss Thursday, April 15, 07:48PM

Before I continue responding to Jean, I'd like to ask Jean to at least try to level to 50 before posting any further. A lot of the system's nuances can not be understood until you live it through, and it's only preposterous to people like me when players start posting without giving at least a once-over at the system. I know, I do that a lot with changes involving pk, but, uhm, yeah, I'm special and everything, and at least I can be more specific :p 1. It won't be just like carrying one more item, currently bags and packs are useful because they hide their contents until explored. It's unrealistic all the same, because nobody can see the contents of a bag unless they open it, or look in it -- unless you propse we start using vinyl and transparent plastics, glass... 2. In where..? does that matter? Why not start harping on how unrealistic it is to move with "mv," have "hp", have "ma", being able to cast spells, having to learn "kick" to kick... some things we suspend reality on, and that's simply one of them. And it makes sense because we chose to live in this make-belief world in the first place. Some conventions come with the world itself, and if you enforce one aspect of reality too far, then it only makes the rest so much more unreal. 3. Dropping a boat while fighting would terminate all sea-based warfare, which would be rather silly. Oh heck, why don't we say how unreal it is to fight on water with bashes and flying kicks while carrying a boat. 4. automatic unsheathing and sheathing would mean, one more unecessary cosmetic change that has no bearing on the game itself. You can ALWAYS emote. 5. You don't draw your weapon in mid combat? so if you are ambushed, you fight with your bare fists, just cuz you don't draw weapons mid combat? Aw, come on, of COURSE you draw weapons mid-combat. Anytime you have your weapon wielded, in real life, is that you are in a combat situation -- if you are doing it for show, you should learn the practice in most countries that say "never sheath a sword without bloodying it first." 6. Personally, we need more people who want to learn the system through and contributing to testing what we have before we get people who start suggesting not many others find relevant ;) Seriously tho, there IS a reason why you can't immort til you reach lvl 45. 7. Chicken and an Egg. Different size of eq would mean you need growth of character size, and growth of character size would only be necessary when you have different size of eq. And again, if you were at least half aware of the balancing nightmare involved in introducing an equipment that is "attractive" to use, (mostly weapons) adding more variables would certainly not help. Not to mention, we HAVE differen sizes of eq, which effect what other equipment you can have at the same time, somewhat depending on your strength and some other stat. When you can reflect your constitution, strength, and dexterity to conjure up a generic 'image' of a char with such qualities, who needs external 'restrictions' and features that cannot be covered by the description system and would only add to the confusion? Wuss

From: Jean Thursday, April 15, 10:59PM

Wuss writes: But i -do- give the system the once over. The twice over, thrice over. How? By talking to people whove played this system plenty :-p. Oh sure, I could bore myself and level to 50, but why bother when there are intelligent people like you around to discuss things with, he :-)? well, i listened to you guys talk for 3 hours about all that, he he he :-). that whole arena is one that i dont know much about, so its quite possible that i wont debate any points you wish to make on the issue :-p. <1. It won't be just like carrying one more item, currently bags and packs are useful because they hide their contents until explored.> did i say itd be exactly like a bag :-p? its a new kind of container, thats all- one worn on the body :-). its a body holster- as in things would be sticking out of the suit, so itd be pretty easy to see things. Besides, like you said, inventory isnt necessarily all visible, you feel whats there, he he he :-). But now itll finally be -contained- in something, he :-). <2. In where..? does that matter? Why not start harping on how unrealistic it is to move with "mv,"> because its pretty realistic. thats realistic enough and i cant think of an easy way of changing that anyways :-p. Magic is taken to be unrealistic from the start- but its unrealism accepted from the start- in fantasy movies, books, wherever. Having an inventory gravitational field is not :-p. well, with kick, everyone should be able to kick, but with people who dont have the kick skill, it should come out as your kick was so lame, you lost balance and fell! or something, lol :-). on one point, id agree with this- trying to make magic real. just cant be done, he :-). <3. Dropping a boat while fighting would terminate all sea-based warfare, which would be rather silly. Oh heck, why don't we say how unreal it is to fight on water with bashes and flying kicks while carrying a boat.> forget about bashes and such- were not supposed to be carrying a boat, were supposed to be -in- it while at sea, lol :-). But the boat thing is being worked on, Eas told me.. i forget how, but I have faith in Ea :-). <4. automatic unsheathing and sheathing would mean, one more unecessary cosmetic change that has no bearing on the game itself.> not if we had some cool sheaths that gave an extra dam point or 2 if a weapon was in its sheath for a few ticks. <5. You don't draw your weapon in mid combat? so if you are ambushed, you fight with your bare fists, just cuz you don't draw weapons mid combat? Aw, come on, of COURSE you draw weapons mid-combat. Anytime you have your weapon wielded, in real life, is that you are in a combat situation --> shya right :-p. im sure many young medieval knights and such would brandish their sword in show now and again :-). And even if they didnt, were not in the medieval ages here exactly- i mean, medieval knights didnt exactly go killing anything that moved, chuckle :-p. <6. Personally, we need more people who want to learn the system through and contributing to testing what we have before we get people who start suggesting not many others find relevant ;)> lol :-). Yeah well, if I were a coder, Id be -dying- for someone to give me ideas on what to do or come up with ideas on how to make my players happy (as im sure the coders on here do)- cause coding for myself just wouldnt cut it :-p. And that reason is :-)? <7. Chicken and an Egg. Different size of eq would mean you need growth of character size> Actually, not really- you could have a fixed character size and still have different sizes of eq. weapons wouldnt be affected- strength determines that. And for your information, Im pretty aware of the balancing act that has to be done. As you may also know, i -love- equipment, he he :-). Ive probably spent tons more time thinking about eq on this mud then xping, thats for sure :-p. And if we introduced that extra 9k rent ceiling that ive been hankering for for everyone, then tha could balance things out nicely and maybe people could spend more time figuring out what eq theyd like and less time on things like killing mobs and players- and hey, the harder it is to get an eq setup, the more people will think of pking, because if youve got a nice eq setup, do you really want to lose it? In real life, we -really- dont like losing our possessions, which is why no one would consider a loot enabled system in real life, he :-p. by cutting down on one restriction (eq rent limits), it could nicely balance out another (different eq sizes) while being more realistic on both counts. Furthermore, for some really high level equipment, it could have a magically changes size to fit the user flag, so that it wouldnt be affected by sizes.

From: Wuss Friday, April 16, 03:26AM

Simply because some things are learned better yourself and cannot be tought in text. I've yet to see a manual teaching you how to ride a bike, or people that think they can learn how to ski or board reading and discussing it.

From: Celeste Friday, April 16, 12:11PM

I agree with Wuss. Level to 50. Give it a once over. And do it alone, meaning without someone dragging you and giving you eq xp and money at every step or close to it. Then you'll -learn- the system in a way that simply isn't possible if someone drags you all through your very first character. And hopefully half the replies that have been given to you, which I know seem unreasonable right now, will make sense. You'll also get the added advantage of -knowing- your character and his/her capabilities. And that makes a huge difference. Not to mention from there on it's easier to estimate the capabilities of other character types, and thus in general know the system better - hence leading to more constructive comments. When powerlevelling was much easier than it is now, there were quite a few utterly ignorant level 50s wandering around. Personally I can't see the pleasure in playing a character I haven't built for myself, whose capabilities I've never bothered to learn and can in no wise even estimate. What's more, to play such a character , and then proceed to comment on others, well...it doesn't lend much to anyone in terms of credibility. I guess what I'm trying to say is - learn this place on its own terms. Stop trying to change it into something more familiar to you. If what's more familiar is what you really want, then go back to it. If not, stay and try a different way of doing things, try it for a while before wanting a massive overhaul of the way things are here. Who knows, you might actually like, or at least see the reasons for it after having given it a real try, rather than saying oh hey when I was in this other country they did things this way, and not the way you do them, and even though I'v been here as a tourist for a little while, I think you should make major changes to things I don't even know the reasons for. Rambly today. =) Sowwy! Ces!

From: Yi Friday, April 16, 12:17PM

Hmmm, you seemed confused as to why you can only be eligable to immort after level 45, and to be honest, you're pretty much demonstrating the reason. You have some interesting ideas, but honestly, none of them are going to fly. You're asking for changes not based upon things you've seen in Legend, but rather things you've seen in other mud's that you haven't seen in Legend. It's like comparing apples and oranges. For instance, your argument about increasing rent limits simply won't work. As it is, experienced players can make some seriously damn powerful characters. With increased rent limits, we'd be superheroes. Maybe that's what you want, but it's not the way I see Legend going. Simply put, to immort, you need to have a good grasp on what Legend is like-the areas, the system, all that stuff. And I'm afraid you just don't have that yet. Yi.

From: Jean Friday, April 16, 02:11PM

Wuss writes: Oh come on Wuss, killing on heres not like a nintendo game, never mind the fact that I dont like nintendo games because of the fact that theres minimal player interaction, if any at all. On here, you type kill on an appropriate and if your hps arent down and your eq is ok the odds are you -wont- die (but you can always flee if your hps get a little low, just in case). Its -not- like riding a bike, where it can be quite difficult to master the skill. Im sure that once you get past level 10, say, it could become a little more complicated, but I doubt it could be -that- much more complicated. Ive been on muds before and gotten to level 15 mage/14 ranger- i didnt see much of a difference, except then id do things like kick and disarm. So basically I think that, yes, you -can- tell me through text the relevant stuff. Recently, however, I see youve stopped replying to my too low newbie rent message. Perhaps you think that only xping could teach me. Or perhaps youre not as sure as you think you are that youre right- in essence, perhaps youre afraid to delve into the whole thing any further.

From: Jean Friday, April 16, 02:12PM

Celeste writes: I guess what I'm trying to say is - learn this place on its own terms. Stop trying to change it into something more familiar to you.> Why not? I liked some aspects of some other muds I was on. Others I did not. On there, i wasnt given a chance to get what i wanted- i was banned. Here im not, so im still trying to get what i want :-p. However, I dont do this solely for myself- Im not the only newbie who wants better eq.. and atleast one high up char, slayer, wants to be able to have more eq at a time. I have. Xping here is pretty much the same as anywhere- its dull :-p.

From: Siachet Friday, April 16, 02:26PM

Jean, I don't know what type of character you are playing or how much help you have had so far with finding the right equipment, learning fight skills and so on. But this game is VERY different from most muds in many ways and has a great deal of depth to it. This includes a detailed (and ever-changing) combat system. Killing mobs at higher levels is VERY different from lower levels. This is especially true for mage characters, who may not even learn their words and start getting fight skills until level 28. But it also applies to other character types. The skills you can learn change with level and with your stats, and the correct and strategic application of these skills becomes much more important at higher levels. I have played her for well over 3 years, and literally thousands of hours ( I shudder to think how long) and I am still making new characters and trying out new things I have never tried before. I can honestly say that I have never been bored here and I could probably play here for another 10 years and never be bored (I'm not saying everyone is like that though : As far as turning the mud into something more familiar; different muds are based on different goals and intended to appeal to different types of people. This mud actually has the potential to cater to a wide range of people with different goals; role-players, adventurers, explorers, back'n'slashers, socializers.....many other muds out there tend to attract a narrower range of people because they do not have the depth. I've noticed that many new players experienced on other muds seem to regard the entire process of building a character as a kind of nuisance to be got out of the way as fast as possible. They turn up expecting to get help levelling, be given lists of information and quest solutions, and treat every challenge as though it was put there to annoy them. I don't really know where that attitude comes from, never having been able to find another mud I could stand playing on for any length of time, but to me the process of exploring, learning the fight system, finding ways to get xp, solving quests, searching for you own equipment etc are the main purposes of being here as far as the gaming aspect of the mud goes. As for socializing, role-playing etc, well taking time to get xp does not prevent you doing these things as there is no need to level up your character to do these things. I have a character over 2 year old still at level 18; what is the great hurry to level? Mind you, I'm not saying that the xp scale doesn't need tweaking or anything :P Just that hardly having been here any time and already finding things tedious, suggests that you came here with preconceived ideas about what is and is not important. Maybe if you do try things out here you will find the problems are with the other muds and the expectatio they created. Sia

From: Yi Friday, April 16, 03:43PM

At this point, Jean, I'd say that you're really not making suggestions anymore, you're trying to convince everyone that you're right and everyone else is wrong. Unless you're willing to admit that people who have been here for, in some cases, years longer than you might possibly know a bit more about Legend than you do, continuing these lines of discussion is futile. Not to be rude, but seriously, learn the mud before you keep posting, because it's obvious that you really don't.

From: Jean Friday, April 16, 05:43PM

Siachet writes: I agree on the depth.. but things like xp dont seem that different on here then anywhere else. Quests are ok (especially if you know how to do them, and i think im on the verge of that :-p), but ive heard they cant get you to 50. well, there you go- not everyone is like that, he :-). I know for a fact that some high up players like craven and ruby get pretty bored getting xp, so youre not all right. Nods. socializing would be where i come in.. but something more then socializing too.. like to become an administrator of a mud one day. nods. Im not quite like that- I never expected to get much help (maybe a little starting out info) but i got lots. In levelilng, xping, questing and getting nice eq. Only then I found that I couldnt keep this nice eq. So thats where this all started :-p. Cant be an administrator til you get to 45, for one.. Sure, though i have already done a little xping on here. That doesnt mean my ideas are mistaken. id like to think of it more as the features of other muds. One feature of those muds that i liked was the no rent deal. One feature I -didnt- like was the overly authoritarian admins they had on them; it was this feature that got me banned, he :-p. As far as i know, this is the best mud available, which is why im on it.

From: Jean Friday, April 16, 05:44PM

Yi writes: Ive already admitted that. I dont agree with that. Your opinion, not mine.

From: Brede Saturday, April 17, 11:12AM

You've been here less than well, we'll say 2 months, a nd you allready plan on being an admin. Not only that you plan to change the system and indeed the whole mud in fairly radical ways. All this, without ever completeing playing 1 character? I've been on other muds, yes, some are looking for immortals, and will take them with no game experience. Legend is most definately not a place such as that. If you have any doubt about that, go to http://mud.aus.sig.net/help.indexes.html and read just what a proposal entales. Talk to a builder about their proposal and talk to a department head. I get the feeling that you are looking for a place where you can imm with minimal effort. I've showed friends of mine that have played on other muds, the immort proposal I submitted as well as the guidelines, and their eyes almost popped out of their heads. This is not you run of the mill, churn it off in an hour proposal. And now I am sure you are going to go off saying that its too hard to imm here... Well check out your dictionary and read about standards. Legend has high standards, and I think that the whole point of making it so difficult (the proposal, and the level 45 minimum) was to keep people from immorting in passing, without commitment and then dissapearing fairly soon afterwards. Ramble, ramble, ramble. Brede

From: Jean Sunday, April 18, 12:56AM

Brede writes: more like 2 weeks, he :-). I dont see anything wrong with planning on applying to be an admin one day.. Yeah, guess im guilty of being pretty ambitious, chuckle :-p. you mean levelling up to 50? Well, I know that the rule at present is that you cant apply to be an admin until youre level 45. Im not sure I agree with that rule, but at present, I dont care to debate it. Besides, this ooc board is keeping me pretty busy as it is :-). No point, since im nowhere near level 45 :-p. hardly. he :-). I may one day decide to say that levelling to 45 is too tedious, but at present, I have no great need to be an immortal in the near future :-p. Perhaps. Personally i think that if i ever become an immort, i doubt many people will think i lack commitment by then. lol :-). night Brede.

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