(1) make atleast one kind of body holster in a new slot called "add on"
to hold all the various things that we're not wearing and decrease the
amount of things you can hold somehow to a lot less than present. it
seems absurd that someone can carry even 5 loaves or bread or even
different pieces of armor somehow. i think a body holster should be given
to all newbies and available at the general store for a minimal price.
(2) i've seen code (on a mud that went down- the cage) where there's an
NPC (or mob) that auctions items for people, provided they have enough
cash in the bank to do it. the NPC never lies as to the qualities of an
item either. however, to prevent people from using it as a cheap way to
get ids (by auctioning something to find out its stats and then just
buying it from themselves :-p), the fee for putting something on auction
could be a few hundred gold so that the high level identification spell
doesnt become one no one uses anymore.
(3) create a separate mailing list for people who want to trade, sell or
buy wares (basically an auction, with the add on of people just asking
for things). now that im thinking of mailing lists, how about a mailing
list to discuss things? an immortal told me how she didnt like reading
the legend web board and its clear that more people read the mud boards
then the web board, but mud boards can be a real pain, especially if you
can only input one line at a time and cant talk to anyone else until
youre finished.
(4) make a new slot for a weapon sheath or holder- even in medieval
times, most people didnt have weapon in hand at all times. personally, i
think there should be different weapon holders, 'cause there's different
types of weapons. and magical weapon holders that give, say, an extra
damage point or 2 if the weapons been in its holster long enough would
be good too :-).
(5 & 6) these ideas i got from the mud "valhalla.com" (port 4242), where
some of the original coders of diku still code :-). the idea is to make
equipment that can't fit everyone. this is just another of those realism
details- someone whos 411 isn't going to wear the same stuff as
someone whos 6 5. however, certain items, such as jewellery, could be
resized if a new skill were to be introduced for this purpose as they
introduced on valhalla. another thing is that certain hard to get clothes
and such for high levels could have a magical feature that it magically
becomes the right size for the user. well, thank you for your time :-).
From: Wuss
Tuesday, April 13, 07:33PM
We have those, they're called bags, backpacks, pouches, or even top-hats.
The NPC auction thing we had once, sort of, but was removed due to people
using it to transfer gold and eq across time and space. Some RPers also
prefer not to discuss exact amount of stats, and find it another venue in
which they can explore/express their character by being obscure.
Mailing lists are replaced here by these discussion boards, and last I
checked it wasn't against the rules to maintain a mailing list on your own
to promote discussion.
You can keep the weapon in the inventory, and "draw" it before
combat if you know the skill, or simply wield it before combat. You can
also string a bag into a sheath (hrm, a cool restring idea) and get it
from the bag, then wield it -- but as i've found out trying to 'rp'
that part of realism (i've actually done it with my first pker) that
it quickly makes way when it isn't practical to keep drawing weapons.
But there are ways you can go around doing that under the current system,
including the almighty emote.
We haven't even managed to balance the char types in terms of the stats,
hometowns, and schools of spells they choose to use -- and adding more
such restrictions and features would only further compound the matter. Al
so, this is a classless mud, which means as little restriction as
possible to chars in terms of eq (at least) they can wear that
depends on things one cannot change after they've been created. Thus
we have align based eq, but no eq based on gender, hometown, or level.
Wuss
From: Enigo
Tuesday, April 13, 07:47PM
In addition to everything already mentioned, we've got lots of places to p
ut weapons when you aren't
using them. You can find baldrics for swords, holsters for guns, etc.
As far as eq that doesn't fit everyone, there is a little of that based on
strength. A weakling can't use a great sword.
Anything else would requre each character having a physical
descrip that depended on numbers instead of something written, whic
is much better as it offers more flexibility and allows for
changes to be made in the character.
From: Jean
Wednesday, April 14, 03:26PM
Wuss writes:
when you put things into bags and backpacks, you cant see them in your
inventory directly- you have to look in the bag or backpack. furthermore,
one can still have an inordinate amount of things that one supposedly
holds while doing battle with just about anything. For one thing, I
think that ones effectiveness in battle should be -seriously- encumbered
if one is carrying items like canoes or a bunch of smaller things,
chuckle :-p. the solution for boats is that you automatically put them
down when you go into battle and pick automatically pick them up when you
finish or flee. the solution for the little items is that instead of them
just hanging somewhere in inventory most, if not all, of them should be
in a body holster- the items contained within the body holster should be
able to be seen when just typing i (inventory); the description should
look something like:
You are carrying:
a body holster, which contains:
a backpack
a bag
loaf of bread (3)
-That- is far more realistic then having these things basically magically
floating around a persons body (unless the person had lots of extra
hands :-p).
Whats so bad about transferring through space and time? But even if
thats out of the question, why not just code different NPC auctions for
different regions of time and space?
Yeah well, the wouldn't have to use the auctioneer- Unlike them though, I
dont mind those kind of things being easily seen- in fact, i welcome it
:-).
i know.. just that its kinda hard to post here for some people (like me
:-)).
yeah, but i use netscape 3.0 for mail and its mailing list maker is
pretty crummy, he :-p. i dont know how to make one other then that one
either. maybe ill figure it out one day though. In the meantime, I was
hoping that perhaps one could read certain boards anywhere? By say,
typing "discuss board", you'd be able to automatically read the ooc
discussion board, wherever you were. Its just that sometimes other
people are passing through certain board rooms.. just can be
distracting.. id like to find a nice quiet place to read and write to
them. another thing is when people tell you or something, as just
happened to me a bit ago, you just can't respond while you're writing a
board message; i think there should be a way of postponing writing my
message so i could reply to them and then resume.
whats the advantage of having this skill besides the look?
disadvantageous if you come upon an agg mob that attacks first. If one
were to automatically wear ones weapon every time one was attacked
though, it would be ok.. still, that wouldnt provide a sheath..
Yeah, but i was hoping for something more then emote, he :-). After all,
if someone where to look at you, they'd see that your weapon was always
wielded and that you had no sheath. Another thing is that in real life
ones arm would get mighty tired just holding a weapon out all the time
like that.
Well, perhaps we need more coders, he :-).
i dont mind that- in fact, i like that quite a bit :-). just maybe
having different eq sizes for some eq.. which, ofcourse, would
necessitate that people are a distinct size.. well, just ideas :-).
yeah, i think thats good :-).
Perhaps if variables of age (within limits) and starting height (within
limits) were added, people could grow given a certain amount of time.
From: Jean
Wednesday, April 14, 04:07PM
Enigo writes:
yeah, i think thats good :-).
Perhaps if variables of age (within limits) and starting height (within
limits) were added, people could grow given a certain amount of time.