in almost all ages after the cavemen, there was an agrarian component to
living, not just a hunting one. I was hoping that a farm where players
could go and dig, plant and pull up fruits and vegetables could be made-
the players, after their effort, could sell their produce to the local
market. Im not expecting the produce to sell for much.. 1 or 2 pieces of
gold each would be fine if it didnt take -too- long to grow the produce.
once the produce is planted, it could act like a players equipment, so
that non pkable characters couldnt have their crops stolen right before
they were ripe.
Id also like to make another point- in any society, people didnt just
go killing just about everything that was weaker then them and then
leaving it there to rot- i know that things decompose extra fast on muds,
but in real life, what wed have is one stinky mess :-p. Personally, I
havent tried eating an item with the carving skill alone- in real life,
that would be pretty nasty :-p. Even in medieval times, most people
cooked their foods; even a level 1 should be able to know how to do
-that-, if perhaps, not that well. atleast having that skill would make
it more likely that people would waste not.
From: Wuss
Tuesday, April 13, 07:29PM
You can learn to cook at level 2. You can sell certain edible items
to shopkeepers -- but they probably won't buy anything that they don't
consider worthy of resale, which is probably true in any economy.
Considering also, that owning land here is a VERY costly option, not
to mention a garden -- such crops would be an inefficient way to make
money -- not to mention highly unrealistic considering the time spent
growing them. Of course, with such high costs, probability of resale
would be next to none when a good meal only costs 4-5 coins.
Wuss
From: Jean
Wednesday, April 14, 12:20PM
Wuss writes:
apparently, at level 1, I already have the ability to learn it. However,
I think it would be better if it were an inate skill so that people used
it more- or does practice cooking?
you can usually make some money selling cooked meat, as any hot dog
vendor could tell you (and whats in hot dogs can be -nasty- :-p).
im thinking of some communal land thats -free-.
the time spent growing them could be a tick or 2- maybe one would have to
unweed them while they were growing.. and not always prove successful,
therefore ruined crops, he :-).
im not saying itd be a great money making venture. I just think that
selling crops is a more realistic way of making money then finding coins
on just about any mobile around.
From: Heretic
Wednesday, April 14, 04:26PM
You should also be able to cook the fish that you caught.
heretic, one and only.
From: Wuss
Wednesday, April 14, 04:26PM
Not just any mobile has coins, as animals in this mud rarely
carry any cash -- some do, but they're mythical to begin with.
As far as sitting around unweeding to make a few bucks, and communal
land that's free -- in terms of overhead, that'd be adding too much (imho)
to system resources that is too easily accessed by players who don't inves
as much time on the game. Moreover, it's a solitary adventure that
distances players from each other (let me grow crops, i have to watch
weeds!!!) or something that probably won't add to the player relations
scheme. But in my opinion, and no, i'm not even cloooooose to an
immortal or somebody whose opinion actually counts for something :p
it may be nifty for the first 5 minutes or so, but chances are you'll
ditch it for another interesting activity or for the sake of socialization
or whatever else that may prove equally enticing -- all without
the trouble of additional code.
As far as my resale points go -- my answer is pretty simple -- find
hot dog vendors, and sell them cooked meat -- if you can't, well,
they ain't hot dog vendors, and they don't like what you've got :p
Wuss
From: Jean
Thursday, April 15, 05:23PM
heretic writes:
Sure- as long as you're in a boat and have a little frying grill (i can't
quite see kindling in a boat :-p, or if you're flying, then a cooking
spell might be in order :-).
From: Jean
Thursday, April 15, 05:50PM
Wuss writes:
Doh. Heres where my lack of knowledge of this particular mud
can hurt me, he :-p.
but itd be -part- of the game. i dont know how much system
resources would be needed, but i fail to see how it could be more
then a mob- in fact, id argue that itd be -less-, since weeds cant
chase you :-p.
lol :-). well, maybe there could be different parts to it.. now heres
where i -wish- i knew something about farming.. well, i might
actually farm this summer, so ill be able to tell you more about
how 2 people can work together on a farm, he :-).
lol :-).
what, like xping? spare me, he he :-). I think itd just be nice when
a low levellers down on money and would like to make a little
quick cash :-).
well, if i was a programmer, id be interested in coding for the sake
of making things more interesting, if only for some..
lol :-). just hoping you know that i have no idea if there are actually
hot dog vendors on here- i was just thinking of real life, he :-). in
any case, this brings up something else- if you butcher up, say, a
wild boar, you should be able to get more then one steak out of
the thing- you should get, what, 10 or so? i mean, a boar is a
-big- animal :-p. I can just imagine how many steaks a -cow- or
oxen would make, he :-).