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mob levels

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Posted by Duo on 03/31

In response to Maus's append L1 can be a little rough, and unless you get a weapon (dex or con) with the help of some slightly higher people, you really can't kill much past L2. L50 I find fair enough. Perfect matches tend to be perfect matches.. more or less :) L2-49 really depends on how well you know the mud duo

From: Maus Tuesday, March 30, 11:34PM

Well, yeah, all this is true. But assuming you do know the mud well, it's all too possible to kill mobs with 10-15 levels on you without batting an eye.

From: Adolfus Wednesday, March 31, 07:13PM

So whats your point maus? Its not like you get a whole lot of xp for this anymore. Also the better the xp a mob is for the trouble the more likely it will be dead, and there aren't a whole lot of mobs like this that there are bunches of the same mob that are always available. Like the privates for instance, also saying that theres too many mobs that are too easy, can very likely get them reevaluated, and there xp lowered, difficulty raised. Imms do listen to comments like this, and I would think they would more likely believe someone that said something was too easy as compared to too hard. One could argue that theres no need for hittables like this at all. Mobs stats would be directly related to level. Higher level more hitroll and ac, depending on class. This would also work fine for players also, considering we have a limit on skills based on level and rent based on level. Though I agree one deserves something for gaining their levels, the extra rent and practices seems enough to me. If I have better stats allaround that someone 5 levels over me, then I should hit more than them all other things being equal. Hittables seem a throwback to before ac and hit damroll were implemented correctly. What would this do to the system? I'd think it would make your stats more important, eq choices would be more important, and if someone could rent the eq they wanted at lvl 43 or whatever, then they would when they were higher level, not counting factors like your ac also going down when you level. My main idea here though was, if you know something in the system like a lvl 10 being able to kill a certain lvl 25 mob, don't complain about it unless you want it removed. If its a bug fine report it and get a coupon or something, but is there something wrong with some people being able to kill high level mobs? I mean I could understand jealousy or something in the old xp system, but now powerleveling is a joke. Not saying whether maus wants this removed or not, just that saying things like that should definately be thought out. How many neat things have been changed so they couldn't be done anymore? Ones that didn't even exploit a bug? Can anyone name any? So you say warcrying the ticket seller, how about the same with minos for 1mill xp and 100k gold. Ppl that go for high level mobs I think are bored with the mundaneness and easy level of most mobs. I for one would like to see more mobs that are 10 times as dangerous for 10 times the xp. It would be neat to have a straight option upon startup to make all mobs worth twice as much xp, but when you died youd lose twice as much. Not that I think things are out of control or anything, just sorta hitting the high parts.

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1999 Topic Index