Posted by Agamemnon on 03/06
I agree that gravity is more reelistic and sounds fun to players.
Alas right now its just an annoyance since you cant really use it for
your benefit.
I would then suggest to implement a few new spells that would allow
players to play with gravity.
These spells could also use the word KALA which is kinda underpowered
compared to its cost.
suggestions
'Remove Gravity' (mebbe guh kala rudh) permits you to remove gravity
effects from a room and then prevents corpses and items to fall.
'Increase Gravity' (mebbe ksi vayu rudh or vina bhu dyn) would remove
any flying effects (or planes utility) to a mob or player, leading
him to the ground with the appropriate damage.
Well sounds fun to me, please imms append your comments
Good will Agamemnon
-grr-
From: Skar
Thursday, March 04, 11:29AM
I think mahi -- 'matter' -- might be better than kala -- 'time' -- but I
agree that some gravity spells would be neat. Here's another -- a spell
to cut the weight of an item in half -- meue mahi would be a good combo
for it. Casting it on a weapon would alter the number of attacks you get.
Casting it on a container would half the weight of the container, but not
the contents. Timed effect, of course.
From: Conspiracy
Thursday, March 04, 02:49PM
all excellent ideas, not sure on the words, but adding matter to
something may also be benificial, in a pk sort of way. ;)
From: Mo
Thursday, March 04, 02:52PM
under the current code, as i understand it, if you half the weight
of the weapon you're more than likely asking for it to scrap
on you :p
a create version of weaken/encumber using 'gravity' concept,
but not the code, could be nifty tho.
From: Rufus
Thursday, March 04, 02:57PM
Not to mention by 1 spell reducing the weight of a 16kg/17maxdam
weapon to 8kg/17maxdam will make that the single most sought-after
spell in the game... think about it... a gae-bolg with the
damage of a silver serrated...
Sounds cool! Yeah!
Until you're on the receiving end.
-Ruf
From: Brede
Thursday, March 04, 11:10PM
I think (maybe) Skar's idea might include the reduction of the max
damage of the weapon accordingly as well. Hmm, first ideas for new
spells that I have seen here in a while, it would be nice to see
some serious comments on them. Especially since there was a recent
announcement saying that some immort was looking for ideas on new spell
combos.
Brede
From: Brede
Thursday, March 04, 11:14PM
Speaking of spell combos, how about a create disorientate spell effect?
Either with a direct spell (would have to be costly) or as a gimps
special attack, or even as part of the create weapons. (flaming sword
excluded since it has a nice special, but dagger of ice and staff
of light could use some help)
Brede
From: Lethargio
Saturday, March 06, 04:49AM
I'd like to see some 'jumping' attacks...maybe for dex?
remember dragon knights in final fantasy? you could jump, then you would
stay in air for a few combat ticks, maybe based on dex or str, then
swoop down on opponent, hitting them if you have a good dex or perc or
some sort...guess you'd have to make a way to make the player 'disappear'
for that short time until they return...
Leth

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