Posted by Ronnie on 02/23
As it is now, bash is really the skill for a one way combat. All a
fighter has to do is get insane damroll and bash people to death. If you
arnt lagged at all, you get maybe 1 round to really do anything in
combat before you get bashed again. Is it possible that bash could
have 4 rounds of lag upon a succesful bash, and the regular 3 if
its tumbled or misses?
From: McDonald
Monday, February 22, 08:06PM
Just want to say I don't think this is necessary, though I do use
bash, I'm not a str fighter primarily. You might notice that stun
often lasts longer than the casters lag, and most of the time one
only has a very short time to do anything also. Notice that
casters time is less than targets means you have -amount of time
to do anything. If you don't dodge a bash, or tumble it or whatever
your gonna die most likely. Well actually, thats not true, only if
you repeatly fail to dodge them, but this is how it should be.
From: Zeppelin
Monday, February 22, 10:47PM
I think bash is fine -- although I would like to add that damroll
seems to have way more effect in battle (ok pk) than hitroll.
I think most of us have fought a 70damroll type fighter -- and
Jesus do you notice it! They cream you (assuming they hit,
which most do if they have > 80 dex or are full agg or stun or
headbutt or bash -- basically they just hit) for rip to shreds
or damcaps like, ahhhh, a lot! Anyways, as I ramble towards my
point here -- uhh, what the hell does say 70hitroll do for a
fighter? Near as I can tell not much more than jack. I mean
maybe (read: slim maybe not noticible really) it may make you hit
1 more time outa say 8 in a given round. But, on a stun or bash
or any such round, you hit all X outa X anyways, especially if you
have 100 dex, and definiatly if you have 100 perc and 100 dex.
Now I know that these stats have nice defensive benefits, I dont
want that changed. But what I am getting at is plus hitroll eq
and the plus hitroll you get from dex and perc is mostly useless.
It really doesnt help you anywhere near the amount of plus
damroll EQ. If you dont believe me, do a count on who all uses
Hernes horns and what not -- you'll see what I see.
Could perhaps hitroll be made to just just a tiny tad bit more
for hitting? And, if we do this, could the hit boots from
going agg be reduced to compensate (9 hitroll seems high for
just typing agg 3 times hitting and fleeing).
Zep
From: Mo
Monday, February 22, 11:31PM
As a player who has always had pkers with the bash skill, I
agree that it is probably one of the best combat skills out
there assuming that you get it to land.
Truth of the matter is that landing a bash has really nothing
to do with how much more str you have compared to the target.
A mage with 22 str will easily tumble bashes given that the char
has 60 dex, and you can see that in numerous logs -- look
at Zeppelin tumble two bashes in one round against two different
strength fighters.
And what happens if it gets tumbled? The str fighter is lagged
for a horrendous 3 rounds, much more than they'd be if he had
failed a stun, warcry, shoot, kick... what have you. During
that 3 round lag, a str fighter hits for squat -- again check
the logs, they even get 0 pt rounds, even with 40+ damroll.
Hitroll means a LOT when you are wielding a big weapon, and of
course it won't mean jack if you have a puny 5kg dagger to start
out with -- so what if you hit more, when each hit is a mere scratch.
Mo!
From: Zeppelin
Tuesday, February 23, 12:30PM
My point was 60 hitroll hits no more than 20 hitroll.... regardless
of weapon weight.
From: Ma
Tuesday, February 23, 03:24PM
Actually i was at about 25-30 hitroll with my last character
and he kinda relied on headbutt to do damage cos he'd miss
to much otherwise. I'm at 40 hit with this character, often
agg so even more hit and I rarely do much more damage when
I headbutt.. I guess it depends on the kind of character.
I think str fighters with bash need it the least cos their
targets sitting 2/3 rounds, cons target is stunned 1/2
rounds and dex needs hitroll most cos their target's
very rarely stunned from choke and will often kick instead.
I was surprised to find it helps me a lot but if I could
bash or even headbutted most the time I might lose some
hitroll for damroll.. It's only really when I stun that
I lose the benefit from having high hitroll.
-shrug- I still don't know what's best.. give us a look
at the code! :P
From: Mo
Tuesday, February 23, 08:38PM
Hitroll makes a huge difference in my experience, especially for
chant vina vant dyn ex fighters. Without hitroll, you either outright miss
or have all the hits get absorbed by acs, whereas hitroll will
allow you to penetrate armor (in my experience :p) more easily.
And believe me, there is a huge difference in 10 hit and 20, 20 and
25, and 25 and 34 :p
Mo!

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