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awareness

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1999 Topic Index

Posted by Adolfus on 02/05

Ever consider coding awareness in possibly based on perc, or perc and spirit. It could be used for dodging backstabs or spells. Ie the more awareness you have the better you are at these things. Along with this I think it would be good to have stuff like hide, be resistant to awareness and sneak also, and invis be totally oblivious to awareness check. In this way, sneaking and hiding would be upgraded. If your unaware of your opponent being in the room, you would be more likely to be paralyzed by warcry, backstab, not likely to dodge or tumble spells etc. Maybe this could be a skill, or every char get some and skill make it work better. Only problem I can forsee is it making high dex perc types too powerful. I mean they are pretty weak now I guess, but I wouldn't want to exclusively give them only a nifty skill. Comments?

From: Mo Friday, February 05, 04:01AM

Would overpower mages with detect hidden, and otherwise access to spells that can hide them much more easily than fighters.

From: Adolfus Friday, February 05, 04:05AM

I kinda like other muds, where the skill hide isn't detectable. Or you just see, someone is hiding here etc, with no name. Detect hidden is already way overpowered if you ask me, it makes hide pretty useless, only good when someone rents off affects, but with it being made so you cant rent off affects the hide skill is pretty useless. But you bring up a good point, and I'm sure theres other problems with the idea but I doubt there are very few ideas that would make things more interesting without bring up problems that need to be tweaked. I guess the question is whether it could be made to work and if it would be worth it.

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1999 Topic Index