Posted by Mo on 02/02
How about making a spi based skill (say, 50+ spi) that increases
the amount of xp a mob is worth to the group, depending on the
spi on the person in the group (if more than one, have just the
highest count)?
The skill would be named something like "tutoring" or something
along the lines of "being able to point out more than what a
normal person would get out of the encounter" and could even
apply to quests if the person is questing with the said skill.
Basic (50 spi), Advanced (70 spi) and Expert (90 spi) with basic
giving 50% more xp, advanced 70% more xp, and expert giving 90% more
xp to the group -- i know it sounds like a heap, but considering
that most ppl with the skill will be the 'healer' type, who will
usually need grouping, and that such types are immensely
From: Mo
Sunday, January 31, 06:30PM
unpopular to group with these days, this could be interesting.
I could see this being relatively annoying to code, but I seriously
doubt a scale such as this would become redundant or obsolete
any time soon -- I can't picture many new mobs coming in, nor can
i see it altering the xp scale too much.
Mo!
From: Trample
Sunday, January 31, 07:03PM
so long as the skill isn't givin to tarans it would rock, maybe
it could be exclusive to lima, then we might see more liman
healers running about. ;)
Seriously tho, giving it to tarans would be bad, I can only imagine the
amount of druids running around like a bunch pact rats.
just my opinion, your more than welcome to tell me I'm an idiot -flop-
The One - The Only - The Tramp.
From: Fright
Sunday, January 31, 07:06PM
Time to go make a 100 spr fighter. :P Kill easy mobs (say 6-9
levels lower than you) and get 10k+ per kill.
I like the idea... Maybe if it only worked in groups, or the more
people in the group the better it worked. I can see people making
a 100spr level 10 character just to help their friends level twice
as fast.
I suppose if you put a 15/25/35 level min on the 3 skills
you might have the problem solved.
Fright
From: Gae-Bolg
Sunday, January 31, 08:04PM
Great idea. If it will be group skill, it will be okay.
If nope, i will make a str,dex fighter from tara. Before end
of fight I will flee, spam for spirit and get 150%exps.
Whee, it will rock.
Gae-Bolg
From: Ma
Monday, February 01, 07:57AM
yuk, i think solo'ers are penalized enough already.
-goes back to sleeping to heal-
From: Celeste
Tuesday, February 02, 01:53AM
Heh, I have currently...3 battledruids, I being one of them, and I have
yet another in the making. So. If it can be used solo, ecstatic is a
mild word to use for what I'd be. ;)
But seriously, I think it might be better to have this skill
usable only in groups, since if the problem is that healers are having
trouble finding work - used in groups this would benefit everyone. If it
were also usuable solo...well...two of my three battledruids can make
about 500k an hour if everything goes right, thereby giving them even
-less- incentive to group if this skill is usuable solo. I mean...they'd
be getting 1 mill an hour on good runs (with 60 spir).
But on the whole, I love the idea, and I think it's great. My healers
have seen little work healing -other- people lately.
By work, I mean xp runs, and not being constantly asked for heals by
people walking into inns and going, 'Can u heal me?' then sighing loudly
when no one does.
Or treating me like a bot when I do.
Celeste de Rais
From: Mo
Tuesday, February 02, 10:37PM
mmm. even if it was just given solo, i don't think it'd cause
too many problems, really -- i mean, when you build a char with
enough standing spi to augment, you prolly will be willing to group,
not to mention it'd be beneficial simply to force/encourage healers
to be out and about.

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