Posted by Mo on 01/24
Under the current system, I would judge a lvl 50 pker to be,
on average, a tad bit more deadly than the man-eater. Taking
into account that pkers deal only 1/2 xp loss upon death, that'd
put a lvl 50 pker's worth around 50k.
For a lvl 50 char to reach 25,000,000 xp more than their initial
25mil, that would mean, in winning pk situations alone, with the
new xp-determined, killing a lvl 50 char 500 times.
So, let's make the amount of points required to retire at 25000,
with having a lvl 50 char be worth 50 pts. If you die, you will
get half the points of your level (25, if you are lvl 50), and if
you are grouped, the points get split according to the number of
clanned people present in the group.
This is a huge number to reach, probably even harder than simply
getting 25mil -- thus we combine it with the existing reaching 50 mil
to retire program.
This is done by giving an option to the player to redeem these points
to xp, each point being worth 1k xp. The main advantage to this
system, as I see it, is that retiring won't be easy -- you will probably
have to do a fair share of mob killing in order to retire in a timel
manner. Yet, there is a chance to get xp that won't be taken away from
you by dying -- the points will be held in reserve until the player
decides to use them, allowing them to save progress (not to mention
they make progress when losing, too).
Mo!
From: Mo
Thursday, January 21, 05:15PM
Of course, I'd be more than glad to have a system where the points
are a tad bit easier to reach than the one I've suggested. 500 winning
pk bouts against a lvl 50 char is, even if you are VERY heavily
active, an ordeal that would take a very long time. :p
From: Fright
Friday, January 22, 09:51AM
Hey, I love this idea! 500 bouts is eons tho. I think if I started
trying to get those 500 bouts in, I'd get deleted for OOC
harassment, because I'd have to kill every level 50 pkiller about
20 times. :P
I like the idea of pkill having some effect on unclanning tho.
This is probably the most logical form of this I have seen
yet. I suggest that the number be brought down from 500 pk
kills (with no mob kills) to 250 pk kills (and then you can
mobkill to furthur reduce this)
So if I got 15million xp from mobkilling, and 100 wins in pk
I would have the requirements to unclan.
Fright
From: Mandarb
Friday, January 22, 07:48PM
Shrug, that means each point is worth 10k. It'll hardly be popular, but
would be nice to get rewarded for winning or even losing, though I suppose
if they just jacked up the xp on pkill it would be the same thing?
Maybe if you win you get 30k and if you lose you get 10k, that would
be the same. Doesn't seem like any imms have much interest anyway, so
I guess this doesn't matter a whole lot anyway. Good luck.
From: Fright
Saturday, January 23, 08:01AM
I just wouldn't want pkilling to be better for unclanning than
mobkilling was in a way, because pkilling (to get closer to unclan)
would be 100 times more difficult than getting the same distance
through mobkill. (as in players are that much harder to kill than
mobs are)
But I really don't like to see pkill count for nothing to become
unpkill enabled. (or next to nothing, as it is now)
Fright
From: Mo
Sunday, January 24, 02:12AM
bah, read the darn thing, mandarb. jacking up the pk xp is the
same thing as having the unclan thing rely on mobkilling --
progress made can be erased quickly by a death or two.
the point is that however little a point may be worth, that they
are death-proof, and a sure accumulation of progress that won't
be taken away by mishaps -- dying, losing, whatever.
Mo!

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