Posted by Riptide on 01/20
Would it be possible to have the system judge how
hard the mob was for the player to fight and then
adjust the xp that player gets for the kill
accordingly? That way, instead of having to go
through and adjust the xp level of every mob, you
could just go through and adjust the way the
system determines the difficulty of the mobs. In
that sense you could have a con fighter attacking
say mob A. It is easy for that con fighter to kill
with headbutt..etc/relatively little life is lost
and such and player A gets say, 20k xp. Then player
B comes... player B is str and he looses a lot and
the mob is very 'hard' for him. Instead of also
getting 20k player B gets an adjustment to say
35k. I don't know exactly how level of difficulty
could be determined, but I'm sure there are a few
characteristics that could be taken into account...
ie: amount of hps the mob inflicted
amount of hps you inflicted
amount of mana used..
which skills a player/mob used
level of player/mob
..etc
It would require a lot of fine tuning and such
but then when fight system changes go in in the
future or some other change, the xp would merely
be dynamic rather than adjusting each mob, a
adjustment of one of the above characteristic's
contributing factors could be done.
Just an idea. probably too hard to do though
Riptide - a wanderer of the deep
From: Heero
Wednesday, January 20, 06:21PM
This reminds me of another mud I used to play on. Xp you received
was based on the damage you did to the mob x the level of the mob
(ie) lvl 2 dog, 20hps = 40xp
just a thought

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