Posted by DeathSpawn on 01/19
I was thinking a bit about the current xp system, and about how i
have noticed that it is much easier to level certain types of chars
than some others. I don't know how much coding this would take
but what if the different classes of people.. be it sniper/fighter or
healer or whatever, Have a different experience scale to work with
It is very hard for me to level my mage in this system.. and it was
easy for me to level a druid/fighter.. so why not balance it out and
make it the same for both? I mean it still took me about 250 hours
to get to 50 but it wasn't forever.. i have nearly 200 hours on DS
and am only level 25.. If there was a seperate xp scale.. for maybe
my hometown/stat order something like that.. then maybe i would
be able to level like other people.. i just find it extremely hard to
level and hard to get into the "mob flow" just killing small mobs my
level over and over and over and over.. it's boring.. this would just
make the whole boring process run a little bit faster for the people
who have it hard.
DeathSpawn-Low level for Life! {LLFL}
From: Kaige
Monday, January 18, 10:30PM
Kinda makes the point of a classless system moot, no?
And what of the people who choose one stat order to start with, yet
find that's not what they end up with somewhere down the road. Those
people get stuck with that particular scale forever? Or are the coders
supposed to whip it up so that you can slide seamlessly back and forth
between the scales and pick and choose whichever's perceived to be the
most beneficial at the moment? (In essence a whole new aspect and twist
to levelling gear?)
-Kaige
From: Zeus
Monday, January 18, 11:04PM
mages are supposed to be harder to level
From: DeathSpawn
Tuesday, January 19, 01:33AM
Well, i am not implying that you add classes to the mud, just
was a thought on how you could make it equal in leveling.. i've
seen muds that have a sort of performance point system thing
where like the max is 10000 points and a whole bunch of diff
factors are added in.. from 1 being having the worst performance
and 10000 being the best
Just an idea.. don'tknow if this would take mega coding but it
works well
DeathSpawn-Lowbie for life
From: Fairfax
Tuesday, January 19, 02:42AM
However, mages are only hard to level if you insist on cast levels,
and voluntarily refuse to learn bandage and a few fighting skills
to even out the character a little. I always thought the difficulty
at lower levels was a voluntary sacrifice on the mage's part, and
that would be offset by some pretty nifty cast levels at higher
levels to make things easier? It would be unfair to make a low-level
mage easier to level, because he doesn't have to be hard. It's a
player decision not to learn skills, and until the cast-level
system is changed to perhaps a skilltrees-type system, where the
more you use a word the better the chances of that word working
etc, mages with diapers are always going to be a nightmare, and
rightfully so to reflect their power at the end.
Fairfax
M.B.B.S. (Madras), who can't even chant, so he can talk -halo-
From: Siachet
Tuesday, January 19, 05:17AM
I am currently building 7 2nd or 3rd circle mage characters. All
my mage characters get all the words first. I don't really have a
problem with the time they take to build. Its more that fighter
characters are too ridiculously fast. Having said that, the cast
level problem for lowbie mages is a pain, and I like the idea of
fixing that by making cast level depend on mind at the lower levels
(I can't remember the details). Anyway, I don't necessarily think
that mage characters should be harder except in the sense that words
are more difficult to find and use mana. Ideally lowbie mages would
be able to make better use of their spells, and not have to switch
between word-learning and fighting gear. This could be achieved with
some sort of fix to the very high spell fail rates at low levels.
Sia
From: Tiamat
Tuesday, January 19, 05:28PM
Having played more than a few mages myself
I personally cant se what all the fuss is about.
While I must agree it is easier at lower levels to
level a fighter I cant say I have ever had a problem leveling
a mage. The simple fact is if you want it to go fairly
quickly you should sacrifice one or two practices at low
levels to learn a fight skill or two. The one or two cast
levels on a few of your spells you lose will be absolutely meaningless
once you reach the 30+ level range. I followed that
practice with this character and now at level 50 I cant honestly
remember the last time I failed a spell cast. The
problem isn't so much that mages take forever to level, but I
think more so on how you try and level them.
Tiamat
From: Mo
Tuesday, January 19, 06:14PM
The way I level mages, which is by no means the fastest nor
the most efficient, is to zoom through easy mobs on levels
1-3 and then use xp rooms til lvl 5, at which point you should
have the spell you use most (be it stun or sink) and have
at least one practice to learn kick, bash, or headbutt.
Personally, all spells learned at 25 or before will not
fail miserably (altho their duration may hurt a bit, but
they'll STILL last long enough for you to meditate to full
even if you cast ALL yer prep spells -- those useful ones :p)
and if you are building a 3rd circle mage with all words,
no matter how you go about it, you'll have to learn a few
words past lvl 25 (1 or 2) anyway.
So why bother getting that one extra level of cast level
unless you want to go through 49 levels of slooooow lvlling?
You can only have -ONE- useful spell you can maximize cast
lvl in, it doesn't hurt much at all to have the rest bumped
down a level.
Mo!

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