Posted by Fright on 01/18
OK, someone mentioned this in an above post, and it got me thinking about
these things a little more. I don't recall exactly why they were yanked
but I assume it was because they were overpowered one way or another. Fine
What I want to know is why they can't be re-introduced. I mean, 10k
rent is not easy to come by these days, with weapons up around 6.5k
average (in pkill), more damroll items etc. It used to be that you could
have every cool item in the game at once, well characters are far from
being able to rent them all now.
A character giving up 10k rent for a ring has to give up a lot of damroll,
or damage on a weapon. There are no 600hp dex/perc characters running
around here anymore.
I just wanted to start this thread to hear others thoughts about it.
Fright
From: Zeppelin
Monday, January 18, 07:23AM
One thing wrong with them was the -50hp.... it messes the math.
For example, a con char with 600hp does 30hp dam per round, and
a 300hp dex does 60hp per round lets say (hows its supposed to work).
Now, with sanc -- the con fighter has 550 doubled worth of hitpts for
1100, whereas the dex fighter has 250 doubled for 500. Clearly now
the con fighter should outlast the dex fighter.
Not sure, but the math should be hte same with con vs str. The only
way to balance them would be to give them +/- 0hp. It would have to
have some other detriment. The problem, tho, remains: ALL pkers would
have to use one. You couldnt win without one most likely.
Maybe they could be re-introduced with limited sanc, ie a 10-15%
reduction in damage?
Zep
From: Adolfus
Monday, January 18, 10:41AM
I think Rufus was trying to give the strongest message he could
that he wouldn
oops, wouldnt put them back in, for whatever reason. I liked them
myself and think they would make the higher levels more like they
should be, but Rufus has at least come across lately like hes
being very open minded, since he did agree there was a problem
with higher level mobs, xp etc, Ill take his word for it that
sanc rings are too much trouble. Though I don't plan on leveling
any chars past lvl 40 till things are fixed. Maybe Rufus could
outline his thoughts on fixing this, is anything actively being
worked on, or are you still formulating ideas?
From: Rufus
Monday, January 18, 11:18AM
I'll outline eventually, the problem with sanc rings was that yes,
everyone needed one to be competative, and even if you could equip
a level 40 char with every piece of possible gear they needed besides
said ring, a level 50 char would not only have the 10 levels of
hit table position, they would also have twice as many hps. The system
was designed originally not to involve sanc, it was intented to be
used for a select few mobs (and when sanc was removed from the game,
only 7 mobs had it) and never for player use.
Sanc was one thing that also contributed to the power of higher level
mobs, unfortunately. Something we haven't gone over and rebalanced since
the xp scale change.
more on this later.
-Ruf
From: Ma
Monday, January 18, 12:07PM
Back when they were around, even snipers and high mind dex
mages had a lot of hps.. They couldn't possibly work now.
My clanned would gain 600 hps from them while those char types
he can beat pretty easy already would only gain 350 or so.
I'd gain from them big time but still don't wanna see them return.
From: Zeppelin
Monday, January 18, 12:49PM
I agree, sanc makes the balancing too hard. However, thats not too
say I wouldnt like to see the 2 rings in question get re-evaluated.
Possibly adding armor/stats/more hp/more rent/non-timed or some such
combe to them.
Zep

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