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stun resurge

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Posted by Zeppelin on 01/18

This stun resurge code is silly. Why artificially set our cast levels down on just one stun? WHy not on all -- better yet why not on none? This was put in to balance stun -- but then stun became tumble-able and then the mana cost was jacked up. This old 'failed attempt' to balance should be taken out (or at least have the lag be nominal ie 1/2 round). There has been some question about wfw's being over powered. In my recent pking (dif char) wfw's havent seemed to last as long as when the changes first went in -- could just be random luck. Anyways -- I would error on the side of safeguarding against wfw's being overpowered since a 5 rounder can totally mess up pk -- instead of this 'resurge' garbage that I, oddly enough, seem to get WAY more at high mind. BAH! Zep

From: Zeppelin Sunday, January 17, 04:18PM

thats sposed to be 'down on just one spell' ...

From: Ishtar Monday, January 18, 05:39AM

One thing I find slightly irritating is that a failed stun attempt on a mob makes them aggressive, whereas failing most combat spells does not. I have been meaning to ask if this was intentional. Ishtar

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