When a spell is affecting you, you can see on score/status how many
ticks it has left on it. And (heres the cool part) at any time
you can recast it and the time remaining goes back to full.
How many times have you had to wait for a spell to wear off to start
a duel or fight, cause you know a spell is going to wear off in
a tick? Wouldnt it be great to simply recast it a bit early and
restart the timer?
Not sure the amount of coding involved in the latter part of this --
but I think it would be a nice additional feature that has little
downside.
Zep
From: Mo
Thursday, January 14, 11:35PM
One annoyance I can foresee is poison, both it not going away for
a long time and also getting spammed "Poison courses through your
veins" every time. Same with idiocy, clumsy, and whatever else
that happens to be on weapons.
Besides, you can always rent all the way out and then recast spells :)
Mo!
From: Adolfus
Thursday, January 14, 11:40PM
For realism's sake the messages could be surpressed if you
already had the spell on you, naturally if your fighting something
thats poisoning you, your gonna be more poisoned each time you
get bit or whatever in rl, so a full spell from last bite
wouldn't be so bad. On the otherhand it could be made so that
only beneficial spells could be made so that they could be
refressed. When you recast your spells on medievia it doesn't
give you the message over again, it just says you cast spell and
use so and so amount of mana.
From: Mo
Thursday, January 14, 11:45PM
Personally, having it show the number of ticks left in the spell
would be nice, but it would be like having an option to show the
exact amount of damage being done instead of seeing the messages.
Some things I guess were decided in terms of game design to look
the way they do, and I personally don't have much trouble keeping
up with the remaining cast time on my spells, or having to wait
for spells to wear off -- in general, i simply cast them during
the pk-bout if necessary, or if i am paranoid, i rent out then
recast.
Mo!
From: Mariachi
Friday, January 15, 02:56PM
I'm going to be slightly blunt:
If Medivia or whatever it's called is so friggin great, why are you
here, trying to make Legend into it, instead of there, where all is
as you like it?
Mariachi
From: Adolfus
Friday, January 15, 03:02PM
Mariachi you got a problem with people making suggestions? If
you got some reason which you think makes one of these reasons
bad, then post it right up here where we can see it. Otherwise
your just making yourself look foolish. As a matter of fact im
playing medievia right now. Its far from perfect, but it has
some cool things, I dont hear anyone saying medievia is better
than legend or that we even prefer it. I mainly prefer it right
now because ive played legend for a long time, and there isnt
much to explore.
Think you need to take a chill pill.
From: Ma
Friday, January 15, 03:11PM
From: Mariachi
Friday, January 15, 10:15PM
I have no problem with people making suggestions. It just seems
that several people have been touting Medievia so much, they'd be better
spending their time there instead of here trying to change
things. They are separate MUDs, and it doesn't seem that people
want their separate MUDs to be different.
As much as y'all have a right to suggest, I have a right to get peeved and
vent, so practice what you preach, hm?
I hardly have suggestions for improving Legend, when I do i post them.
I've said before, if my harsh tone offends you, don't read my posts.
I am a blunt, direct person. I won't say things I don't think, and I
will say exactly what I do think. And what I think is that people
take this as a complaint board rather than a discussion board,
Mariachi the thick-skulled
From: Mo
Friday, January 15, 10:22PM
mmm. ppl don't 'vent' here against each other mostly... mostly
it's a board where players discuss possible things that can be
done about the code, not player-behavior... which I doubt can
be coded into the system unless I am an unwitting participant in
some mind-altering project somebody has setup.. good front tho,
if it is, btw.
It's hard not to read posts simply because we see who it is that's
authored it -- read next doesn't gag posts from certain people.
As far as making suggestions and comparing this place to another
mud goes, I think it's a perfectly valid source of inspiration (or
copying) for ideas -- but of course, having a base system that
is this different, it will be hard to find something that's translatable.
In general tho, it is my impression that this mud is ultimately
much more player-friendly than most other muds, once you get past
the learning curve -- other than for those extremeley competitive
types, you don't lose much an edge because you have been inactive
for a few months. Medievia, on the other hand, if i remember
correctly, set you in a pretty big hole if you were inactive, having
those nifty crystals, eggs and whatnot pop up forcing pkers (players)
to be online lots.
In sum, this mud has a lot of things going, and it happens to be
some of our interests to try to offer suggestions we see as helpful
in keeping this place interesting. If you can't read and dismiss
suggestions simply based on their merit as opposed to an annoyed reaction
over the mentioning of some other mud, it is you who shouldn't be
reading this board.
Mo!
From: Adolfus
Saturday, January 16, 06:28AM
Haha, agree Mo.
Your right maracki, you got a right to post whatever you want as
long as it isnt curse words I reckon. You might consider
actually adding something to the discussion though. If you don't
want me to read your posts, dont post them. You see I have no
problem with pointing out how stupid they are. Or with reading
them.
As for the xp thoughts, and how high level mobs are too
hard. Wouldn't it be neat if we had some eq with a spell
on it, hrm lets see whats a good name for it. On medievia
they call it sanctuary haha. Specially if this eq had
a high rent cost, hrm say maybe 10k.
Seems if you got a car thats broke and you try and try
to fix it but cant, then you finally fix it, but then theres
other troubles with it, you might want to consider removing
some of the prior fixes that didnt do what you wanted.
Not saying that removing sanc didnt do just what you
intended, but I think the new fight system is very nice,
and theres a lot of things that were changed in the old
system that could be looked at again.
Ie mobs with 100 in all stats, I really like mobs that
have weaknesses you have to figure out.
From: Adolfus
Saturday, January 16, 07:13AM
Oh another thing, on other muds, that might solve some objections
to sanc, critical hits arent affected by sanc. Ie perfect
dice rolls hit victim as if victim wasnt sanced at all.
This helps keep sanc from making it were you can kill
anything extra hard too easily.
From: Rufus
Sunday, January 17, 11:14AM
Sanc is... how can I put it... um, NEVER coming back into this game.
At all. Nope. Zilch. Sorry. Game design flaw that caused more headache
in pkill than anything else we've had thus far.
-Ruf