Posted by Adolfus on 01/13
I know this is gonna be very imflammatory, but how about making
it so that all food items on the mud, included food as a
keyword.
From: DeathSpawn
Wednesday, January 13, 03:33AM
oops.. didn't mean to eat that cured fish. Oops.. didn't mean
to eat that filet of Golden Ram. Oops... jeez.. couldn't help it,
those mushrooms just looked too good!
heh i don't think it's such a good idea =p
DeathSpawn - Angel for the Prince of Darkness
From: Bao-Jian
Wednesday, January 13, 04:02AM
I think DeathSpawn eloquently summed that up.
Bao-Jian
From: T-Bone
Wednesday, January 13, 06:04AM
Bloody hell, why don't you people think for a change.
It needn't be on ALL food.
From: Kaige
Wednesday, January 13, 09:38AM
Well, the easiest and quickest and most fair way would to be to make
this change at the code level, so as to not take time away from the
builders working on new areas and updating the hometowns and various
other tasks to get the areas in shape. If the eat command went
through your inventory and just ate the first "FOOD" object it
found, you'd indeed have problems as DeathSpawn pointed out.
However, it'd be pretty handy. It could probably be done so it
only took objects loose in inventory, not in containers tho.
-Kaige
From: Adolfus
Wednesday, January 13, 01:38PM
Yah your right deathspawn that would be a problem, I didnt state
it cuz its sorta obvious, kaige is right too in how it should
be coded. What would need to be done would be for those few
food items that shouldn't have food as a keyword, like the
items you mentioned, would need to be changed, after the global
keyword was added.

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