Posted by Edward' on 01/12
-Boggle- why would a mob that has no signifigance anymore
be worth a lousy 20k... the 2nd or 3rd strongest mob in the game
and she's been embarrassed with that low amount of XP.. tsk tsk =p
It took us 3 hours to kill that mob.. shoulda been worth a tad bit more
than that
Edward Scissorhands, Bonsai Master - {Bonsai}
From: Rufus
Saturday, January 09, 06:28AM
Guess you've learned your lesson and will probably never try
something like that again, eh?
She's not meant to be killed.
-Ruf
From: T-Bone
Saturday, January 09, 09:32AM
So make her immortal so others don't waste their time.
From: Rufus
Saturday, January 09, 10:45AM
Guess the message is out =) I dunno, generally a stat of 10K hps
generally would deter me from trying. And my personal opinion on
immortal mobs is they're good only for daemons, except in rare
cases. I like everything killable. Just because it's killable doesn't
mean it's not going to be a waste of time or useless.
-Ruf
From: Zeus
Saturday, January 09, 11:56AM
Give her a +5stat shield - muahahahah
Z
From: Adolfus
Saturday, January 09, 03:59PM
Maybe you should rethink your gaming, rufus, or study smore.
Mob xp should be directly related to how hard they are, or
they should be unkillable. Not this silly crap, we got now.
From: LadyAce
Saturday, January 09, 04:28PM
Ah, now, that's a little rude, isn't it Adolfus? Goodness.
Plenty of mobs in the game are far, far, far too hard for their
xp. Some of those due to lack of adjustment, but we're talking about
those that aren't worth killing, by design.
There are bona fide game design reasons for making some mobs
very difficult to kill -- some innkeepers, shopkeepers, quest mobs,
and trans mobs, for example. And while different builders may
make different decisions about which mobs they make in the
'nowhere near worth killing' category, there's no reason to
expect that you can stick a weapon in any mob you like, and
get the same results.
-LadyAce
From: Adolfus
Saturday, January 09, 06:01PM
There are valid reasons to make a mob very difficult to kill,
and for those same reasons, you can make them unkillable.
And I don't see it as particulary rude.
Not everyone can check the hp on mobs, and sure its fine giving
mobs 10k hp and making them worth nothing when your an imm.
Basically I see it as screwing with players. Oh lets give this
mob a billion xp and make it worth no xp that outa make em
remember never to try that again, when a simple !nokill flag
would be easier. If you want to give something a billion xp
oops a billion hp, then make it worth a billion xp, if you
dont want ppl killing it make it unkillable.
If !nokill flag really bother your sensibilities then rip
them out of the game.
From: Ronnie
Saturday, January 09, 06:57PM
Just having it be immortal isnt very much fun. And how would this
screw with people? Just dont kill the mob if it doesnt give a good
reward, or do you have to have it your way so you dont accidentally
try to kill it again?
From: Adolfus
Saturday, January 09, 07:06PM
Ronnie I didn't kill any mobs in the first place, someone else
started the thread. Its screwing with ppl by making a mob hard
and it not being worth anything. Not everyone can check mobs
hp. I can, but not all can. This isn't about me, I don't post
in order that my char gain something. I just disagree with
the theory of making mobs hard and worth no xp, while leaving
in mobs that are unkillable. The fact that there are mobs
unkillable would lead some to believe that if a mob is
killable then it should be worth good xp. This is mainly for
those people that have never killed the mob before, although
with the way the mud is, one would have to recheck mobs xp
every once in a while to see if imms have updated the xp.
Screwing with players as its basically a joke on them.
Oo we made this hard mob but didnt give it any xp, even though
most other mobs we dont want you to kill are unkillable.
I don't think its a hard concept to follow, even if its not
very important.
From: Edward'
Saturday, January 09, 07:16PM
The way i see it is that if a mob that has 10k hps and hits
for near 250 hp a round max.. is only worth 20k xp its just
in general ridiculous. I mean.. i learned more fighting Ferdia
than i ever would have fighting herne/skatha/cuch or any of
the other big time xp mobs.. I just think as far as toughness/xp
goes.. there should be some type of bonus given to players with
the ability to kill mobs like ferdia... i mean jesus why didnt you just
make allof SL 10-20k xp mobs then?
or give mobs like dirty brats or whatever make them worth 100k..
its the same thing all in all.. xp should be given out due to how tough
the mob is.. not due to whether you want the mob killed more often
it was just rather disappointing wasting all of that time fighting her for
3-4 hours
i had really hoped she would be worth something
well thats my 2nd 2 cents on this matter
Edward Scissorhands - Bonsai Master {Bonsai}
read board 42 10
bahhh
From: Adolfus
Saturday, January 09, 07:26PM
Heh, thats even more ridiculous, if you wanted to give the message not
kill it, it would make more sense if it was 0 xp, or unkillable.
Not the standard 20k xp, makes you look like you just forgot
to set the xp right.
From: Rufus
Monday, January 11, 04:43AM
Ferdia will be worth more next update... no guarantee she'll be actually
worth killing, but she will be worth more than she was.
-Ruf
From: Geri
Monday, January 11, 07:38AM
make her 25k ;)
-smooch- -wink-
Geri Halliwell - GIRL POWER!
From: Rufus
Monday, January 11, 01:46PM
I thought about 20404 =)
From: Fright
Tuesday, January 12, 07:19AM
Rufus said that Ferdia was't supposed to be
killed, I am just wondering why not? She doesn't do anything anymore, you
could at least make her useful now, via xp, eq, or a quest or something.
Why have a mob that's useless?
Firght

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