Posted by Adolfus on 12/27
How about expanding fishing a bit. Make it so you catch
different types of fish, some wieghing more than others.
Put some fishing tackle on a mob, and make it so you
dont have to have the skill if you got the tackle
maybe. Then we could have fishing quests.
Most fish caught. Most weight caught. Best average Weight.
Fun game.
From: Adolfus
Wednesday, December 23, 11:12PM
Um that should read contests, instead of quests.
From: Fright
Saturday, December 26, 10:11AM
You allready can catch different sizes of fish. :P
Fright
From: Adolfus
Saturday, December 26, 05:41PM
Yes, there is, but theres not much variety, and it would be a contest
that would be easy to play and run.
From: Fright
Sunday, December 27, 06:39AM
I don't see any reason for coders to spend time doing this unless its
more for game purposes than anything else. Problem with that is that
fishing isn't a very useful skill to spend a practice on (some might
argue but you can buy food anywhere, and carve corpses without a
skill) so you would be catering to a relatively small portion of the
mud with a game based around this skill.
Fright
From: Kaige
Sunday, December 27, 08:27AM
All the skills are going to be looked at pretty closely over the next
year. There are changes planned to expand fishing to give a bit more
variety and "local color" if you will, as well as changes planned so
that carving will be a bit more risky to those who don't have the
proper skills.
-Kaige
From: Adolfus
Sunday, December 27, 08:30AM
Damn fright if you read the first post, it said, make it so
fishing worked without the skill if you had fishing tackle.

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