| Spells-->damage for items
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Posted by Kurik on 12/22
I don't think so it is good when somone casted 3 spells
at me, destroyed me one item, and 4 others items
were moderately damaged.. it isn't normal.
An attack spell (firestorm,flamestrike..) are doing
around 60hp (+ -) and one this spell is damaging around
3 items. When fighter stun another fighter in
pkill and it is str fighter doing around
90hp per round and isn't damaging eq something
has to be bad. It really sucks when I need to tform eq
after all fight and I'm comforting pkillers
who are attacking mage and can't Tform.
I'm asking if somebody can look on it and make
something with it.
Another thing, I'm not old pkiller, but when I
started this character i decided I will not
join clan, that I will fight alone.
I knew that members from one clan attack me
in more than one person. Okay. but I don't
know why clanhall are so good. You can come to
clanhall from medieval can leave it in ancient.
You can meditate and healing self without
fear that you are in safe room and someone can recall
you. It is interesting about going in and out
from clannhall in difference places. :((
Now I know I haven't chance here.
I can locate someone, he is in clanhall, he is located me, he in
this safe room, run recall target, recall self and fight
started.
Now something For Mandarb. You said I fled and rented.
And what I can do? You can hit clanhall and
meditate there how long you want, no ome can attack
you there. But when I fleeand I will go to safe
room, someone will recall me and bah.
That's all I think.
I wish all pp here nice Christams and new year,
if I will not show my butt here again this year.
Kurik
From: Osiris
Tuesday, December 22, 04:04AM
Uh go to a non recall safe rooom :p
From: Zeus
Tuesday, December 22, 01:16PM
I agree -- fire spells still damages EQ too much. I can see
2 - 3 items, to (slightly damaged) status. But 3 - 4 to practically
scrapped is game-inhibiting for chars imo.
Z
From: T-Bone
Tuesday, December 22, 01:17PM
First of all, you return from your hall to the place you entered
unless your trans mobs killed or some weird buggy thing occurs.
I do agree with the fire damage though, it still needs toning
down. In my last fight only 1 immolate was cast and my brine
ring and black horseshoe were moderately damaged from perfect.
Seems to be a bunch of things that only require 2 immolates or
1 immolate and 1 hit for them to be destroyed as happened to
my last horseshoe.
Plus at 7 items max to be damaged/immolate, if nothing happens
to be destroyed, you need almost a complete tform after every
fight against one who uses fire a lot.
From: Rufus
Tuesday, December 22, 02:05PM
I modified the damage downard (number of items, primarily) a bit.
-Ruf
From: Adolfus
Tuesday, December 22, 02:25PM
If you just limited it to 1 item damaged per spell and didnt
modify anything else, that one item would likely be destroyed
right?
From: Rufus
Tuesday, December 22, 02:33PM
nope, they all have a damage index, and when it damages multiple
items, it applies the same damage index to all the items struck.
The damage is modified by the attack type and the armor type of
the item hit.

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