Posted by Kildare on 12/21
Wouldn't it be a good idea if the duration of entrance
was a little bit more like stun's? I mean instead of ending
at tick shift, couln't the duration be set to a definite time
that could be based say on spirit or whatever and include a
random factor?
At least in mob fighting, personally I don't give even half of
a broken coin for pkill :P
From: Adolfus
Friday, December 18, 04:13PM
Believe the idea, of making chance to wake from entrance being
based on spirit was discussed on chat last night. Would be good
for pkill I think. Kinda silly as is. Only thing to worry about
is not making it so that its impossible to wake up if you
don't have enuf spirit. Don't want to be overpowered, so
I'll do my asschewing now. Don't screw it up and make it
overpowered, if you do happen to make it this way. I would
say it would be fair if one got a 25 percent chance to wake
with 0 spirit, 50 percent chance, with 30 spirit, 60 percent with 40 spiri
and a gradual curve from there on up to 100. Course one can get around
this somewhat with some good triggers, but it would improve the skill
and such is the case for many other things.
Note, I have no chars with entrance skill, or any with the stats to learn
it.
From: Raskolnikov
Friday, December 18, 06:28PM
I like the long lag on entrance since getting 50 mnd and 50 spr
is otherwise useless without a good entrance....I really like the
lag change to it, makes it MUCH more useful.
From: Rufus
Monday, December 21, 05:28PM
That's the intent for a change to the skill, but the stun change
was very very involved and actually took about four days to get
all the code in (and as you can see, we've been tweaking it forever)
anyway... expect this change sometime, but getting stun right to
use as a model so that we don't have to do all the code twice is
a much higher priority.
-Ruf

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