Posted by McDonald on 12/06
How bout a skill called turn. Would allow a person to switch
victims, when one is fighting more than 1 mob or person.
This skill if implemented should have no lag, I think as
it has no real advantage other than helping you hit
your intended target.
Secondly, in order to fix stun 2.mob headbutt 2.mob, maybe
waking from stuns should not be based on an amount of time,
but damage instead. Ie weak stun mobs wake when 60 hp damage
is done every time, but have a chance to wake every time
they get hit, with each hit being more likely to wake them,
until the 60hp cap was hit. Not sure if this is even
possible with this system, but I too hate how stun 2.mob
is rarely effective.
From: TerrorSpawn
Sunday, December 06, 07:50AM
Actually, stun is kinda like that, but in hits, not damage.
If you're stunned, and not fighting, you wake up in so much time.
If you're fighting, there's a slightly random number of times
you'll see the "stunned" message before you wake up. And you wake
up much sooner than if you weren't fighting. The time is higher
for some skills like warcry and backstab, and lower for others
like choke and stun. (as far as I understand the system)
-TS
From: Mo
Sunday, December 06, 05:37PM
from what i understood, stuns last in proportion to how many
times you get hit -- str fighters with less swings have a higher
chance of prolonging a stun than a con fighter with 13 attacks.
as far as choke goes, i think it's majorly buggy, one in that
it guarantees breaking of a stun if you carotid somebody that
is already stunned (they'll last exactly one stunned attack
after that carotid) and in general that the carotids seriously
don't last long enough compared to the difficulty in obtaining
them.

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