| changes to headbutt/stun & group pk
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Posted by Zeus on 12/03
I dont mind the change to headbutt and stun not working on players
already stunned, but could it still init combat? It makes 2 pkers
who both headbutt have a hard time teaming up on others because only
one person (assuming you both land) will get in his attacks.
I think you should get the message 'But they are already stunned.' and
still hit.
Z
From: T-Bone
Thursday, December 03, 01:16PM
I agree, would also be nice if mana wasn't wasted when you attempt
to stun an already stunned person. There's also a bunch of
other places where it's easy to waste a lot of mana but won't get
into that now.
What I used to really like with the old tick based stun was that
one stood a chance in 2 on 1's by stunning one you're not fighting
until the tick was up. I'm not sure how it works now but they
seem to wake too quick.. 15 or so seconds would be nice.
From: Mo
Thursday, December 03, 06:04PM
Last i checked, against mobs, you don't waste mana stunning an
already stunned mob.
and yeah, 2.headbutt was one of the coolest things on this mud,
atm, not even 2.choke and 2.warcry (assuming you land) work nearly
as well.
From: Ea!
Thursday, December 03, 06:16PM
This is a good idea, we'll put it on the list of things to do.
We'll actually probably make it a config option so that people can
have either affect. (Though the default will be to initiate combat,
unless people really think it should be the other way around).
-Ea!
From: Fright
Thursday, December 03, 06:38PM
No please, have it initiate as default. This is really annoying. :P
Fright
From: Mo
Thursday, December 03, 08:20PM
how will the skill lag be handled?

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