Posted by Mariachi on 11/21
OK I know this has been said before, but I want to register
that I am annoyed that as a 90 perc sniper, fully aimed at
a stunned mob, my bullet was dodged. It's a little silly that
anyone can dodge a bullet, but especially stunned, with me
aimed so 'his death is nearly guaranteed'.
I also don't like the use of that phrase, cause it's rare
that his death follows it.
And a quick question about sniping, does the target's position
have anything to do with likelihood of an ID snipe? i.e. I think a
sleeping mob should be easier to snipe than a standing one. But I
don't know if it is. From experience, I'd guess that stunned mobs
are no easier than alert ones.
And to people who are going to say I'm just promoting my own
cause here, I'm asking about what I know. It's tough for me to
complain about something a 3rd circle cause mage can't do well
enough when I've never got a mage beyond lvl 15.
So that's my 2 cents on sniper-hood. None of my thoughts
apply to pkill, in my mind, because I don't pkill.
Mariachi
From: Zeus
Wednesday, November 18, 10:11PM
I agree -- you should never miss a stunned mob. However, not sure
a sniper should be easier, since a snipe is purely based on teh
snipers skill. But stunned, sleeping etc mobs/chars cant dodge
imho. That should apply to kick, elbow and bows as well.
From: Danar
Wednesday, November 18, 10:45PM
Realistically, most of the mobs of the game could be instantly killed by
anyone were they sleeping...
Danar
From: Davien
Wednesday, November 18, 10:50PM
That would seriously over-power the sleep spell though. While
I am not disagreeing with you, I think there are other factors
involved. Anyone who shoots knows that they have to control
their breathing while aiming, and if things get out of sync, the
shot tends to miss. Not only that, you could be bumped while
you pull the trigger. In the end there will be ways you can miss
anything no matter how much you aim. It would be too hard to
code these things in to bring up a message when they happen, so
there is just a chance you will miss. Ohh I forgot bad luck as
well, or your sights being bumped while you travel, HA, lets see
you have to adjust your sights every time you go to aim, and
take into account wind, and all the other little things. That
would see even more complaints than normal.
Davien Holyoake.
From: Mariachi
Wednesday, November 18, 11:26PM
Accounting for wind, sighting and all that, would be, I imagine
part of the advantage of being a sniper rather than a marksman
or a sharpshooter...
From: Gerbank
Thursday, November 19, 07:24AM
From experience, I've found that sleeping and stunned
mobs and people are much easier to hit. Of course, it
is indeed rather incredible that they can actually
dodge something fired at them. And realism is not
always an issue. Balance is.
Jaime Gerbank
From: Papercut
Thursday, November 19, 06:08PM
I find it hard to see in terms of balance when players are
all able to tumble and dodge while stunned. I personally think it's
more a bug than a balance issue, and probably should be remedied.
Next thing we know, we might have players parrying while they are
stunned.. already some mobs ignore blindness, do acts to players
who are not even inside the room (getting sprawled by the books
from Cruzeiro, or getting bashed from The Keeper while a room
away).
From: Lethargio
Saturday, November 21, 03:41PM
nah, though sleeping seemingly increases the chance of a snipe, it doesn't
make it a 100% snipe; you still miss. Plus, snipers can't sleep anything.
To get a sleep spell, they would have to group with someone, and that
reduces the amount of xp aquired in half. (plus, once again, they don't
increase the chances THAT much.)

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