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When I made this character, the first I have had without any type of healing skills, I thought it might be fun. And in a lot of cases, this is the character that I enjoy playing the most out of all mine. But I would never again remake a similar character. NEVER again a character that can't heal themselves in one way or another. And I think it's a bit of a shame, because this character is a lot of fun to play in general.
As it stands, the pure fighter is dying out. I wouldn't recommend it to anyone that had any desire to run for xp solo.
Chivalry
Sir Tempus Kittredge.
Mages weren't meant to be healers.
I personally think thats true.. mages really shouldn't be able to heal up almost as fast as a poulticer unless we had a school of healing between the cause and create schools of magic.
Right now, I generally see people who want to be mages in pkill because "mages can heal faster" although there are some who become mages because of the other nifty things that they can conjure up, or the other spells that they can use.
Until people select to be mages because "mages can cast nifty prep spells (invis included)" or "mages can summon up creatures to their aid"... basically choose the mage class because of the real things that magic can offer instead of "mass healing," the issue, imho, won't be resolved.
I don't want to sound like I'm ragging on the imms, but the imms really should make being a mage worth more than just its healing powers... For example, give the mages a choice of strong attack/ defensive spells... (3rd circle mages that is)...
I know, I know, its easier said than done.. but thats just my 2 cents worth.... (or is it worth 2 cents? =P)
-- Aeolus
Marcel Alexander, Esquire.
Still, mages lack the arsenal of effective spells for them to forsake the fighting stat they have, or the healing spells they are given. If cause is to have all the spells that can hamper and damage the opponent severely, i see little wrong with create getting spells that allow for recovery and others.
It is true that I was almost nearly invincible with the old, and to a lesser extent, with the semi-old roots, but it's not as if i have not lost a single fight, and most of those i did win i won by the skin of my teeth.
It seems to me that the problem with fighters are that they are not given enough ways to heal themselves. Nobody likes to sit around and do nothing while waiting for regen, be it mobkill or pk.
If we introduce a few costly, but accessible means to recover damage (large sums of gold, or even a sizeable amount of xp) for all chars, it would restore some balance--if one wanted to win badly enough, they could given enough sacrifice.
One thing I learned when I was DM for 2 years in a thought-based D&D (no paper, no written stats... just intuition, logic and a lot of imagination) is that its always better to downgrade some aspects of the game than make everyone a superman/woman.
I think agni clearly explains in one sentence what I was trying to say in an earlier post (but kind of muddled my way through to).... "mages lack the arsenal of effective spells for them to forsake the fighting stat they have..."
-- Aeolus (Who, despite the balance issues, still sorely misses the oooold sidhe wells =P)