Posted by Papercut on 08/07
I am seriously getting sick of repetitive killing to lvl.
As a lvl 20+ it is long past time for me to cash in on a few
quality mobs, enjoy the thrill, and be awarded accordingly,
but instead, i am doing what i did as a lvl 2, just on a
bigger scale. Kill, move, Kill, move, Kill, move...
There should still be some merit to taking out mobs that
are much larger, and much more dangerous than you, but
now all you get is roughly a 20% xp bonus, at best...
Getting rid of powerlvling was good, i guess, but i wouldnt
mind seeing ppl jump from 1-50 in one day if it meant
having some of our old joys of killing a bigger mob back.
This is ridiculous. Nothing i do seems to reflect the
progress in lvls, just beefing up numbers.
Papercut
From: Myrella
Monday, August 03, 02:21AM
I find it rather mausing that at not matter what level
the character I am playing is I find that I cannot find
an xp run that will ever net me more than 200k at one
time. whether I am playing a level 25 alt or this character
the new xp scale has seemly made it impossible to solo
kill for more xp as you go up in levels, which it seems logically
you should be able to do. I must also agree that mob
killing has become a very tedious task, something still
needs to be done IMHO.
All For Now,
Myrella
From: Papercut
Monday, August 03, 04:12AM
also, i've noticed that the xp a mob gives maxes out around at
10k, regardless of your level.
during earlier lvls, you can hit something bigger to cash in tons
more xps (think you can easily kill 4k mobs at lvl 5) but it hits
the top at 11-12k where the added risk doesnt show up anywhere.
it could be that i'm just burnt out from all the killing i've done
so far, but there is definately some room for improvement here.
From: Draco
Friday, August 07, 10:49AM
I disagree, getting rid of powerlevelling wasn't good.
After all, very few peoples first character(s) were
powerlevelled. We've gone through the slow levelling
process, ok.. done that, next we want to try different
character types. Time for some seriously tedious mob
killing. Next we decide on a clanned, some changes are
made which screws that kind of character. Oh no, it's
time for some seriously tedious mob killing once again.
The goal may have been to add longevity to the game but
it seems you have achieved the opposite.

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