Posted by Zak on 07/27
alright heres the problem as i see it: fighters have x number of
options when pkilling against a mage. Mages have y number of
options. Currently y >> x. If a fighter wants to have more
options it means carrying around very renty items. The problem
with this is that most fighters can't afford such options and
x-<-<-< y. Most eq items out there for fighters are hecka
renty because they are assumed to be nice items. Things
like Poets Rings, and Kestrel charms being the lovely
+5 overal that they are, and tending to be more helpful
for mages (just because of their reqs) are really nice items
for little rent. Now I am not saying jack up the rent on these
items because it makes for less options for mages (because they
have to start ditching other items like chalices) The thing
is that currently pk-type people are being funneled into three
dominant categories, the snipers, the mages and the fighters.
However, because the fighter's options are so limited when the
fight the 90% mage pk population out there, they are pretty
much forced to set up their eq in a way that while they have
that one round where they can get something in before they
get a sticking stun for the next 6 rounds -Bleah-... they
have to do as much damage as possible otherwise its just not
realistic to try and fight a mage -blind/bind- -doppel/summon
flee/heal- etc... The fighters spend all their time trying to
outlast a mage's mana. As it is, most fighters can't do it
just because some of the mage spells are uncounterable and
if they are the fighter usually doesn't have access to counters
because he can't rent them! Blah I'm starting to ramble. I think
I'll append when I think of what else I was going to say.
From: Lethargio
Sunday, July 26, 07:00PM
right. These has been discussed a lot recently, I still havn't heard
a imm response yet though...-twiddle-
Might be a touchy issue :)
From: Agni
Sunday, July 26, 07:10PM
There are tons of equip that goes either way, although in
general there are more stuff for the 'balanced' character,
which mostly turns out to be mages.
The spirit quest, for example, serves no function whatsoever
for a straight-out fighter. If only this quest was transferrable
in some way (maybe costing a prac or two) fighters would gain
quite a bit. As it stands now, however, it's a 10 stat gap
in favor of mages.
As far as poets rings and other low-rent max-stat items go,
i've found them equally useful for either class types, just
that fighters might have to use other types of eq in those
slots to compete with mages.
If anything can balance the fighter/mage problem, i'd think
it'd rest on more skills that grant the effect disorient,
probably more frequent than elbow, and with tons of pre-reqs
to boot.
(thinking of roughly 80 80 80, at least--for a mage to have
that skill would mean that they'd not have a full combat stat)
Disorient will knock the chance of spells down a few, and
a couple other things that would make a mage quite a bit more
challenging to play against fighters.
Also, getting rid of spamming would help balance a lot, and
make it easier for future balancing as well. If mages had to
choose between meditate and combat stats, it would certainly
bring them down a few, be it through the 15-20 stat points
they lose, or via the 6k rent loss by carrying a [something].
Agni
From: Lethargio
Monday, July 27, 05:45AM
No getting rid of spamming. Not yet, at least. With grouping being
classified as "useless" right now, many healers (who are spam healers
would be out of a job, and you'll see a lot less healers out in the mud.
From: Zak
Monday, July 27, 09:43PM
i was thinking about the options we have as fighters. one is to
throw vials at people... unfortunately most of the mages on this
mud have the juggling skill and as most people who have had
things thrown at them know. juggle works 90% of the time it
seems. If mages were restricted access to the skill and
given that practice back or something, it would open up
another route for us to take. I also think that mages shouldn't
have access to any of the expert fighting skills, but I dont
think people would like that very much just because some mobs
would be unSOLOable then for them :P and for other reasons.
more to come later...

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