Discussion Index

Newbie Mages

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1998 Topic Index

Posted by Bleeding on 06/18

Hi. Most of you have never seen me before, or maybe glanced my name on the who list. Thats because i'm a new character, but not at all a new player, so please don't throw my words away as trash. While working today, I sorta had an idea. With powerleveling gone, which isn't really a big loss, it is REALLY hard to level mages still if you want good spelllevels. I propose this idea, though it is no where near the possibilitys that could be obtained with it. I propose that newbies, mage or all, or maybe just agrabah born, heal mana at a faster rate. Currently, a low level mage without many mind or spirit boosts can gain 10-20 mana while sleeping a tick, sometimes less, rarely more. I propose that they gain 40-50 while sleeping, maybe even more. The mages top asset is mana, and currently there ARE low level damage spells, but they cost so much to a newbie mage that its not worth it. The cheapest damage spell -I- know of is about 15 mana. Not counting fails, at say level 5 with maybe 130 mana, you can cast it 8 times? Correct my math, I'm just doing it in my head. Thats not bad, not really. The problem is it will take that same newbie 5-10 minutes to heal back those 8 spells, and as I said before, without failures. Fighting mobs there own levels, it can sometimes take 2-4 of these spells to kill a mob worth 200 exp, respectivly. Personally, I don't think its very fair. I can take my newbie sniper, and with a simple upgraded weapon, something minor even, i can backstab things to dead or near dead and lose hardly any hp. I rarely have to rest and i gain xp extremely fast. Now, mage ARE supposed to be more challenging, but i feel at the current state, its TOO hard. If -I- were to make a mage at this point, he/she would definatly start out with high fighting stats, not mage stats. I feel this mud is striving towards mage reliance on spells, but is currently far from its mark. Something like this would drasticly help it, and maybe make mages a bit more fun to play at low levels. I play for about a year before I made a mage, simply because I didn't have the friends to powerlevel me and didn't have the time/patience to SLOWLY get xp. Like I said, this idea could definatly use alot of improvements, but I feel I have displayed the main point/message correctly. Mana regain at low levels would help the low level mage population drasticly, and in a time of drastic changes to strive for balance, -I- feel this would be a perfect change for the better. It appears as though I've rambled for awhile, so append and flame away at will. :)

- Bleeding

From: Rufus Thursday, June 18, 05:50PM

Regen rates in general and across the board are a bit too low, and I'm personally not the only imm that feels this way. Ea! and I have discussed a couple of options but have left it for a while to work on other things. We'll resume discussion on it. I don't think it's generally a 'newbie' problem, though it surfaces most there.

-Ruf

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1998 Topic Index