Posted by Cran on 06/04
Just a thought - with this new xp scale going in soon, maybe higher XP
mobs could be a level over 50, ie 200K mobs would be lev 51,
300-400K lev 52, 500-600 lev 53, 700-800K lev 54, and 900k-1 mill lev 55
Then a lev 50 player considering a tough mob would get a better idea of
how tough the mob was.
From: Rufus
Monday, June 01, 08:44PM
we are nearing the capability of having mobs up to level 100
pretty soon, but I wouldn't get your hopes up about xp on mobs...
the scale is radically changing, and you're well going to have to
rethink your idea of 'a lot' of xp for a mob.
-Ruf
From: Drax
Tuesday, June 02, 02:14PM
As it stands now, I think a level 51-55 mob would be an immortal,
wouldn't it? (could be way off)
Drax
From: Ea!
Tuesday, June 02, 02:24PM
Yes, mobs level 51+ are immortal currently.
-Ea!
From: Ronnie
Tuesday, June 02, 05:54PM
Which means if they go buggy on us, were dead
From: Rufus
Tuesday, June 02, 06:00PM
Actually, no, that's not quite true... when we move to support up to
level 100 mobs, we'll be making the current 'immortal' levels 101-105.
-Ruf
From: Agni
Tuesday, June 02, 11:42PM
Well, with the current hit table, having mobs with lvls 50+
could be a real pain... any thoughts on reducing the lvl in
hit table?
From: Whiplash
Wednesday, June 03, 07:49AM
with mobs getting 50+ in levels, does that mean players can
also get to lvl 100?
From: Ea!
Wednesday, June 03, 10:36AM
When mobs are allowed to be over level 50, players will still be
restricted to level 50. The idea is to allow mobs to be harder in
more different ways and to allow players to have a better idea of how
hard a mob is rather than to expand the level table.
As for the issues with the current hit table, I suspect it will be
modified to consider mobs over level 50 slightly, but expect them to
be harder to hit and have an easier time hitting you -- they are
supposed to be more difficult after all.
Just as a note, the level 50-100 support hasn't been worked on much
recently and is still a little way down the pipeline.
-Ea!
From: Rufus
Wednesday, June 03, 04:35PM
Will the hit table be modified? No.
The reason is is that AC is still limited to -100. Only attacker level
has anything to do with the hit table, along with AC.
Will players be able to get to 100? No. The main reason to do this is
so that the dis innkeeper and the demon king don't show up as 'perfect
match' considers.
Oh, and as far as the hit table, it is already set up for mobs up to
level 100. Little did ye know =P
-Ruf
From: Agni
Thursday, June 04, 04:49AM
Hrm, in pk, i noticed that lvl 25ers barely hit lvl 50 chars,
regardless of the defenders ac and whatnot.
It looks like defenders lvl has a lot to do with the attacker's
ability to land hits, as a lvl 20ish char can barely land anything
on a lvl 45 mob that's stunned and all.
Oh well, we'll see how it works.
From: Rufus
Thursday, June 04, 05:44PM
Again, even on a stunned mob, the level is about doubled for puruposes
of hitroll, and a lvl 20 attacking a level 45 mob stunned is the about
equiv of a level 40 attacking a level 45 mob both while standing.
That chance of hitting is around 33% or so, I believe (I'm not going
to go through and do the math =P)
As far as lvl 25 pkers hitting level 50's, a lot of it does have to do
with AC, a level 25 has a 50% chance to hit a 0 ac person (excluding
hitroll bonus). Most level 50's toat around at least a -45 if not
further down, which greatly reduces their chances to hit.
-Ruf

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