Posted by Arsene on 03/20
Yanking the vials ranks up there with the same moves as
downgrading tulsis, just another reminder that this is cause mage mud.
From: Arsene
Tuesday, March 17, 11:02AM
Lets not hear about how fighters shouldnt have mage spell effects
UNTIL mages dont have fighter fighting abilities. you just
said how you arent going to stop to correct 'small' imbalances
till trees, and now just make yourselves look unbelievable
and oblivious of what you are doing again.
From: Wraith
Tuesday, March 17, 04:52PM
Removing potions from resets is a minor change. It does not in any way
prevent you from obtaining potions with those affects. It simply increases
the difficulty in getting them.
- Wraith
From: Rufus
Tuesday, March 17, 07:59PM
Like cuch's shield, the vials will go back in when I get time to
modify a few things to balance them.
From: Arsene
Tuesday, March 17, 11:42PM
You cant get potions that DIP that affect, the only other blind potion
dips as weaken.
balance them, whats wrong with them? sinks stop them a majority of the
time anyways, and blind still lasts too long.
From: Terrizano
Wednesday, March 18, 02:08AM
I don't think I've ever heard Arsene say a nice word? Its always "fighter
are screwed but mages rock" well as a mage, I doubt like
hell that I can mob fight nearly as well as a fighter with certain
exclusions but you don't see me up here whining incessantly
at every opprotunity. Arsene, this is a game, remember that.
If you can't distinguish a attack to your characters, from an attack
to your rl person, perhaps you should take a break and find the ability.
that's the way I see it. Feel free to flame away, as I know you will.
Terrizano -- the Dark Mage of Allah
From: Celia
Wednesday, March 18, 06:47AM
Certainly I am not clanned, but I can say that as a str/con/dex
fighter, even without 3 100 stats, I can solo every mob my mage
characters can, and more, with the exception of the few really low
mind ones, and level in about 1/25th the time.
It must be hard to balance characters for pkill and mob fighting
at the same time. I think they are pretty well balanced, on the
whole.
Celia
From: Dudley
Wednesday, March 18, 11:54AM
No doubt i can do serious damage in mob killing, but it is
rather interesting how that does not translate into pk ability.
It just makes me think that all the nifty changes in pk (reduced
damage, etc) are simply there to favor one type of chars.
And although i might be able to solo more mobs, i sure as hell
spend more time healing--and i only excel in the company of a healer.
Mage chars, in my experience, don't need nobody--root, cure crit, or
roots, and they're set for mob 2.
Mob killing is balanced imho, for ppl who design group chars and
for ppl who design solo chars.
Of course, in pk, group chars become wolfpack chars, and solo chars
become the almighty duellers.
Maybe we should simply rethink about this whole whining about wolfpack
deal, and set a convention that a mage should be able to fight 2 fighters
at once? :P
From: North
Wednesday, March 18, 09:38PM
heh, do you really think it's easy to beat up on mobs Dudley?
I have to make a gimp to tank for me, wait around for mana, then
go out and fight. Even the lowly ticket seller takes from 200-300hps
outta me if I fought solo. I'd bet that isn't quite the case with you
ah well. And about your convention that mages become the insides of a
fighter sandwich? Well, gee...as long as the fighters could only do
half the damage, land half the hits, and get two times the skill lag
on combat skills I'd say that would be fair.
From: Mandrake
Wednesday, March 18, 10:09PM
Mmm, I can only kill a few mobs before I have to
meditate for 15 mins or so, kinda makes me want
to switch to 2nd circle for root. It was also
a lot faster to first aid when I was last a
fighter.. The drum thing's hardly worthwhile too
since it was changed. I don't bother with it
despite wasting a prac for play.
Ahh well, at least I have a TV next to me :P
From: Mandrake
Thursday, March 19, 03:08AM
Did i say 15 mins? i meant 25-30 mins..
bleh, I keep dying cos i'm too impatient to heal
right up first..
From: Laurana
Thursday, March 19, 03:22PM
In my experience it's damn hard to get past the first 15 levels or more
with a mage on your own..
-Laurana
From: Dudley
Thursday, March 19, 04:34PM
-pshrug- unless you are looking to get the best spell levels
possible, trying to get stun or sink at lvl 3, it's not really
that bad.
But of course, it IS a LOT slower than lvling a dex/perc or a
str/con (at least for me :P), but then again i don't play with
mages much.
From: Scum
Friday, March 20, 04:08AM
I had to wait for incense for 3-4 hours then had to wait for
the vya teacher for 5-6 hours then the the ksi teacher for
4-5 hours. Making a mage is horrible!

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