Posted by Mandrake on 03/09
I don't understand how tulsi's were found to be
overpowered at 5-6k rent with 10 charges thus
reduced to be not worth using at all while now
we have a similar thing only you don't need to
even be in the same room, it's like 500 rent
for practically unlimited charges and also has
a chance to ID, stun or bash.
I'm not saying blinding arrows should be ripped
but there's just no consistancy here.
From: Dudley
Thursday, February 26, 09:35PM
I remember reading somewhere in the LT that blindness was too powerful
and that there was consideration of it being rewritten.
Now, if it was that powerful, it's funny that access to this spell was
made more easy through dip. I guess we are taking an approach where we
will make everyone able to blind and stuff. Honestly, dip should cost mana
and even mv every time it is performed, and have skill lag. Maybe it migh
t be possible to code different skill lags depending on whether an arrow
was dipped or not.
I mean, relinquishing a stat slot is quite a disadvantage, but that make
s every sniper a spell caster who can have a chance to do damage/stun/slot
h/disarm the same time he/she can cast blind/dispel/weaken, etc.
Maybe we should have all str weapons have a chance to ID when we hit
damcap or something :)
From: Zak
Friday, February 27, 12:02AM
I think a good step toward balancing things, even though not
a complete solution would be to allow people to quaff vials when
blind that are in their inventory (not just held ones)... I think
Dudley had this suggestion as well at the bottom of one of his
posts somewhere
Zak
From: Mandrake
Friday, February 27, 05:08AM
Mmm, yeah.. I'd kind of like to be able to manipulate
items with #.something in inventory and initiate combat
with kill #.somebody where mobs and pc's are displayed
but not recognizeable.
From: Zeppelin
Friday, February 27, 06:35AM
Good idea mandrake. How about doing anyskill blind, using #.somebody?
I mean if you kick a mob, too bad, and if you kick the attacker,
good for you. If skills work, spells should to. It would be like fightin
a more life like battle if you couldnt see. If your blind, and someone
stabs you, your about as likely to kick them as anyone in the room. Unles
you have a idea as to where they are, ie 3.somebody.
Just my thoughts...
Zep
From: Arsene
Friday, February 27, 07:08AM
or better yet, take out blind totally, I use it as much as anyone,
but almost everyone uses it, it just makes fighting who can rent faster
or whos mana holds out, or whos shots hit, rewrite would be cool,
random quaffing from the inventory, maybe it would make people
pk in lesser known areas, I know I avoid tricky areas and ones near DTds
becuase if blind you have to run fast or get hit by bind, and thats
the most helpless feelin gin the world
From: Dudley
Friday, February 27, 12:20PM
heh, wandering into dts blind sucks, but that comes with not having learne
d the mud right... -sigh self-
But i honestly think blind is not that great a spell (as far as coding acc
omplishments go, not of its effectiveness in pk :P)
and i certainly won't miss it when its gone.
It's also quite pointless a spell too against mobs when some mobs can even
wake and hunt and backstab and do everything they want while
they are blind and stuff.
Oh yeah, i noticed you couldnt bind ppl that were sleeping or something,
From: Nomad
Monday, March 09, 09:37AM
My idea for a slight change in blind would be to sort of add a random
approach.. Sure you can tell in your inventory what a vial is by feel,
but can you tell what's in the vial? -shake- maybe if you typed quaff
vial, it could quaff a random item with keyword 'vial' in your
inventory, which would add a bit of ability to blind people, but offer
a chance at a drawback as well.

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