![]() | 3 x 100 people and idiocy.![]() |
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why not make the req 30, in perc, and maybe 10 in mind, so that if you acquire the min for hunt, you wont have to worry about idiocy(especially with the plan to stop renting to rem affects) and force chars to use perc(100 100 100 being in con str dex) while perc, more of a fight stat is ignored to very little penalty with autorush, hellacious damage, and 600-700 hp.
Or another option to stop this, and one I like would be to pair dex and perc on a 2 dex to 1 perc system, where if you have the ac, to hit , anbd dodge bonuses of 100 dex, youd need 50 perc to take advantage of it, because these people hit EXTREMELY well, and have 5 to 0 perc.
Or if anyone has any other suggestions Id like to hear them.
Other than it looking nice on score (with full prestige and an armor spell, damn, it does look good) there are much better ways to distribute your 340-349 pts. Even if the mind req was dropped, this char (and my other chars that have close to 100/100/100) would still have 25 mind, since i worked the veil as ac as well as mind...
Anyway, although mob-killing is pretty balanced among different char types, in pkill, mages still rule the mud as they are the only ones guaranteed a stunning skill while there being enough points left over to prevent themselves from getting stunned.
If anything needs to be worked on, it's the awesome power of spells like idiocy/clumsy/weaken/blind/stun/bind/cure crit.
Dudley
I mentioned this a couple years ago, and the explanation given never really suited me :P.
Of all the stats we could do a quest for, why on earth is there an extra +spi quest? That particular stat only comes in handy for a limited number of people (even less when we exclude spammers) and certainly favors a certain class of people more than others.
Mages often complain that they have to maintain at least 4 stats at all times, but of course, that means that they benefit when any of the four stats become more easier to get.
For us simple-minded fighter folk, granted we don't have to worry too much about maintaining stats (thanks to the mind req, now we do) but it comes at a hefty cost--lack of spells.
This lack of spells are a hefty penalty both offensively and defensively, but since most mobs do not use spells, against mobs, the stats balance out.
Anyway, the said spi quest does absolutely nothing to non-spell casting, non-operating, non-spamming chars, especially on chars that have no room for spam eq.
I'm not asking to get rid of that quest, but maybe it could be possible to add a quest which is -10 spi +2 all stat (other than spi) or even half that, say, +5 of a stat of choice (i'd trade for as little as +3, in all honesty, if that was an option).
This won't do anything but make fighters more competitive against mages, and get rid of a stat that still figures quite prominently in my score screen, despite the fact that i rolled dead minimum on it.
Dudley.
Ganymede Alderon
Regarding mages being so powerful - well, a highlevel mage is, and should be, a difficult opponent and aside from bind (that I think may be just a little too good) I don't think the solution lies in removing spells or downgrading their effects.
Instead, try to come up with a few new fighting skills - mages get a whole lotta spells for their words after all - skills that have high stat requirements in multiple stats and thus would pretty much be inaccessible for mages. Two such skills that I had in mind were disarm and gouge (a blinding skill). I'm sure you can come up with others.
Nym